1d10, 2d6, 3d8...1d10[number]o[number]. For example: 1o3d10. That will mark to implement a Gauss system, throwing 3 dice but only giving the value of the middle one.+ or - at the end of the dice number value, to mark if whether you want the lowest or the highest value instead.! or a ¡ (or both) at the end of the notated dice to represent exploding and imploding dices-3, for example) or an addition (+2, for example):20, for example).