1d10
, 2d6
, 3d8
...1d10
[number]o[number]
. For example: 1o3d10
. That will mark to implement a Gauss system, throwing 3 dice but only giving the value of the middle one.+
or -
at the end of the dice number value, to mark if whether you want the lowest or the highest value instead.!
or a ¡
(or both) at the end of the notated dice to represent exploding and imploding dices-3
, for example) or an addition (+2
, for example):20
, for example).