Regular Expressions 101

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An explanation of your regex will be automatically generated as you type.
Detailed match information will be displayed here automatically.
  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression

/
/
ms

Test String

Code Generator

Generated Code

#include <StringConstants.au3> ; to declare the Constants of StringRegExp #include <Array.au3> ; UDF needed for _ArrayDisplay and _ArrayConcatenate Local $sRegex = "(?ms)(.*?)"(\w+)"\s+"([\w| .\/\\%]+)"" Local $sString = "" & @CRLF & _ " // General" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "BaseClass" "ability_datadriven"" & @CRLF & _ " "AbilityType" "DOTA_ABILITY_TYPE_BASIC"" & @CRLF & _ " "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"" & @CRLF & _ " "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"" & @CRLF & _ " "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"" & @CRLF & _ " "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL"" & @CRLF & _ " "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO"" & @CRLF & _ " "FightRecapLevel" "1"" & @CRLF & _ " "AbilityTextureName" "rooting_shoot"" & @CRLF & _ "" & @CRLF & _ " // Casting" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "AbilityCastRange" "500"" & @CRLF & _ " "AbilityCastPoint" "0.3 0.3 0.3 0.3"" & @CRLF & _ " " & @CRLF & _ " // Time " & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "AbilityCooldown" "9.0 8.0 7.0 6.0"" & @CRLF & _ "" & @CRLF & _ " // Cost" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "AbilityManaCost" "115 125 140 150"" & @CRLF & _ "" & @CRLF & _ " // Stats" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "AbilityModifierSupportValue" "0.5" // Applies multiple modifiers" & @CRLF & _ " " & @CRLF & _ " // Special" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "AbilitySpecial"" & @CRLF & _ " {" & @CRLF & _ " "01"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_INTEGER"" & @CRLF & _ " "damage_per_second_tooltip" "50"" & @CRLF & _ " }" & @CRLF & _ " "02"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "duration_tooltip" "1.5 2.0 2.5 3.0"" & @CRLF & _ " }" & @CRLF & _ " "03"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_INTEGER"" & @CRLF & _ " "hero_damage_tooltip" "150 200 250 300"" & @CRLF & _ " }" & @CRLF & _ " "04"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "creep_duration_tooltip" "10.0 10.0 10.0 10.0"" & @CRLF & _ " }" & @CRLF & _ " "05"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_INTEGER"" & @CRLF & _ " "creep_damage_tooltip" "1000"" & @CRLF & _ " }" & @CRLF & _ " "06"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "damage" "100"" & @CRLF & _ " }" & @CRLF & _ " // Extra variable" & @CRLF & _ " "07"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "stun_duration" "0.1"" & @CRLF & _ " }" & @CRLF & _ " "08"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "damage_interval" "0.5"" & @CRLF & _ " }" & @CRLF & _ " "09"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_INTEGER"" & @CRLF & _ " "damage_per_second" "25"" & @CRLF & _ " }" & @CRLF & _ " "10"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "duration" "1.0 1.5 2.0 2.5"" & @CRLF & _ " }" & @CRLF & _ " "11"" & @CRLF & _ " {" & @CRLF & _ " "var_type" "FIELD_FLOAT"" & @CRLF & _ " "creep_duration" "9.5 9.5 9.5 9.5"" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " // Data driven" & @CRLF & _ " //-------------------------------------------------------------------------------------------------------------" & @CRLF & _ " "precache"" & @CRLF & _ " {" & @CRLF & _ " "soundfile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts"" & @CRLF & _ " "particle" "particles/leave_bite/leave_bite_06.vpcf"" & @CRLF & _ " "particle" "particles/leave_bite/leave_bite_01.vpcf"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "OnSpellStart"" & @CRLF & _ " {" & @CRLF & _ " "TrackingProjectile"" & @CRLF & _ " {" & @CRLF & _ " "Target" "TARGET"" & @CRLF & _ " "EffectName" "particles/leave_bite/leave_bite_01.vpcf"" & @CRLF & _ " "MoveSpeed" "2000"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "Stun"" & @CRLF & _ " {" & @CRLF & _ " "Target" "TARGET"" & @CRLF & _ " "Duration" "%stun_duration"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "ApplyModifier"" & @CRLF & _ " {" & @CRLF & _ " "Target"" & @CRLF & _ " {" & @CRLF & _ " "Center" "TARGET"" & @CRLF & _ " "Types" "DOTA_UNIT_TARGET_HERO"" & @CRLF & _ " }" & @CRLF & _ " "ModifierName" "modifier_frost_bite_root_datadriven"" & @CRLF & _ " "Duration" "%duration"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "ApplyModifier"" & @CRLF & _ " {" & @CRLF & _ " "Target"" & @CRLF & _ " {" & @CRLF & _ " "Center" "TARGET"" & @CRLF & _ " "Types" "DOTA_UNIT_TARGET_HERO"" & @CRLF & _ " }" & @CRLF & _ " "ModifierName" "modifier_frost_bite_damage_datadriven"" & @CRLF & _ " "Duration" "%duration"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "ApplyModifier"" & @CRLF & _ " {" & @CRLF & _ " "Target"" & @CRLF & _ " {" & @CRLF & _ " "Center" "TARGET"" & @CRLF & _ " "Types" "DOTA_UNIT_TARGET_BASIC"" & @CRLF & _ " }" & @CRLF & _ " "ModifierName" "modifier_frost_bite_root_datadriven"" & @CRLF & _ " "Duration" "%creep_duration"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "ApplyModifier"" & @CRLF & _ " {" & @CRLF & _ " "Target"" & @CRLF & _ " {" & @CRLF & _ " "Center" "TARGET"" & @CRLF & _ " "Types" "DOTA_UNIT_TARGET_BASIC"" & @CRLF & _ " }" & @CRLF & _ " "ModifierName" "modifier_frost_bite_damage_datadriven"" & @CRLF & _ " "Duration" "%creep_duration"" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "FireSound"" & @CRLF & _ " {" & @CRLF & _ " "Target" "TARGET"" & @CRLF & _ " "EffectName" "hero_Crystal.frostbite"" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "Modifiers"" & @CRLF & _ " {" & @CRLF & _ " "modifier_frost_bite_root_datadriven"" & @CRLF & _ " {" & @CRLF & _ " "IsPurgable" "1"" & @CRLF & _ " " & @CRLF & _ " "EffectName" "particles/leave_bite/leave_bite_06.vpcf"" & @CRLF & _ " " & @CRLF & _ " "States"" & @CRLF & _ " {" & @CRLF & _ " "MODIFIER_STATE_ROOTED" "MODIFIER_STATE_VALUE_ENABLED"" & @CRLF & _ " "MODIFIER_STATE_INVISIBLE" "MODIFIER_STATE_VALUE_DISABLED"" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "modifier_frost_bite_damage_datadriven"" & @CRLF & _ " {" & @CRLF & _ " "IsPurgable" "1"" & @CRLF & _ " "IsHidden" "1"" & @CRLF & _ " " & @CRLF & _ " "OnCreated"" & @CRLF & _ " {" & @CRLF & _ " "Damage"" & @CRLF & _ " {" & @CRLF & _ " "Target" "TARGET"" & @CRLF & _ " "Damage" "%damage_per_second"" & @CRLF & _ " "Type" "DAMAGE_TYPE_MAGICAL"" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " " & @CRLF & _ " "ThinkInterval" "%damage_interval"" & @CRLF & _ " "OnIntervalThink"" & @CRLF & _ " {" & @CRLF & _ " "Damage"" & @CRLF & _ " {" & @CRLF & _ " "Target" "TARGET"" & @CRLF & _ " "Damage" "%damage_per_second"" & @CRLF & _ " "Type" "DAMAGE_TYPE_MAGICAL"" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " }" Local $aArray = StringRegExp($sString, $sRegex, $STR_REGEXPARRAYFULLMATCH) ; Present the entire match result _ArrayDisplay($aArray, "Result")

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for AutoIt, please visit: https://www.autoitscript.com/autoit3/docs/functions/StringRegExp.htm