Regular Expressions 101

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An explanation of your regex will be automatically generated as you type.
Detailed match information will be displayed here automatically.
  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression

/
/
gm

Test String

Code Generator

Generated Code

$re = '/(?x)\s*(?-i:\bfunction\b)?\s*[A-Za-z_$][\w$]*\s*(?-i:\bfunction\b)?\s*\s*\([^()]*\)\s*\{/m'; $str = 'class Entity { constructor(game,imageURL) { this.game = game; this.sprite = new Sprite(this.game.c,imageURL); } draw(depth,offset,textureSize,textureCoordinates,offsetX=0) { let scaleFactors = { 1:1, 2:0.65, 3:0.45 }; let scaleFactor = scaleFactors[depth]; let x = Math.floor(offset.x + textureCoordinates[0] + (textureSize[0] / 2) - (this.sprite.image.width * scaleFactor / 2)); let y = Math.floor(offset.y + textureCoordinates[1] + (textureSize[1] / 2) - (this.sprite.image.height * scaleFactor) + 6 * scaleFactor); x = x + offsetX * scaleFactor; let width = Math.floor(this.sprite.image.width * scaleFactor); let height = Math.floor(this.sprite.image.height * scaleFactor); let entityFades = { 1:1, 2:0.5, 3:0.1 } let filter = \'\'; if(this.game.level.entities.fadeType === \'darken\') { filter += \'brightness(\'+entityFades[depth]+\')\'; } this.sprite.draw( x, y, width, height, 0, 0, this.sprite.image.width, this.sprite.image.height, filter ); } }'; preg_match_all($re, $str, $matches, PREG_SET_ORDER, 0); // Print the entire match result var_dump($matches);

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for PHP, please visit: http://php.net/manual/en/ref.pcre.php