#include <StringConstants.au3> ; to declare the Constants of StringRegExp
#include <Array.au3> ; UDF needed for _ArrayDisplay and _ArrayConcatenate
Local $sRegex = "(?m)^(?<author>(?:(?!$)[A-Za-z\s&.,'’])+)\((?<year>\d{4})\)\.?\s*(?<title>[^?.!]+?[.?!])\s*(?:(?<retrieved>[Rr]etrieved.+)|(?:(?:(?<jurnal>(?:(?!^[A-Z])[^,])+?),\s*(?<issue>\d+)))|\s*In(?<editors>[^\(]+)\(Eds\.\),(?<book>[^.()]+))?"
Local $sString = "Every day, millions of users interact with each other via graphical avatars in real" & @CRLF & _
"time in online games (Chan & Vorderer, 2006). All of them are using an avatar that" & @CRLF & _
"" & @CRLF & _
"differs from their physical appearance. In fact, most of them are using avatars that" & @CRLF & _
"are attractive, powerful, youthful, and athletic. Although most research in CMC has" & @CRLF & _
"focused on the technical affordances of the medium (lack of social cues, social pre-" & @CRLF & _
"" & @CRLF & _
"sence, anonymity, etc.), we argue that theoretical frameworks of self-representation" & @CRLF & _
"cannot be ignored because choosing who we are is a fundamental aspect of virtual" & @CRLF & _
"environments. More importantly, who we choose to be in turn shapes how we be-" & @CRLF & _
"" & @CRLF & _
"have. Although avatars are usually construed as something of our own choosing—" & @CRLF & _
"a one-way process—the fact is that our avatars come to change how we behave." & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"Acknowledgments" & @CRLF & _
"" & @CRLF & _
"The current work was partially supported by National Science Foundation (NSF)" & @CRLF & _
"Grant 0527377. The authors would like to thank Claire Carlson, Gerron Crochet, and" & @CRLF & _
"" & @CRLF & _
"Kathryn Rickertsen for their assistance in conducting the experiment, as well as Jim" & @CRLF & _
"Blascovich for providing helpful feedback on an earlier draft of the paper." & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"Notes" & @CRLF & _
"" & @CRLF & _
"1 In the analysis of Experiment 1, there was no significant interaction effect with the race" & @CRLF & _
"" & @CRLF & _
" of the participant. In Experiment 2, participants do not see their own avatar, so this was" & @CRLF & _
" not an issue." & @CRLF & _
"2 In both studies, the effect of subject gender was not significant, and including this factor" & @CRLF & _
" in the ANOVA did not change the reported significance of the results." & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"Human Communication Research 33 (2007) 271–290 ª 2007 International Communication As287iation" & @CRLF & _
"The Proteus Effect N. Yee & J. Bailenson" & @CRLF & _
"" & @CRLF & _
"3 In the cases where this caused a mismatch between the perceived and actual height of the" & @CRLF & _
"" & @CRLF & _
" participant’s avatar, real-time algorithms using trigonometry were used to correct the" & @CRLF & _
" eye-gaze angle between the participant and the confederate to preserve the possibility of" & @CRLF & _
" making eye contact." & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"References" & @CRLF & _
"" & @CRLF & _
"Anonymous. (1998). To reveal or not to reveal: A theoretical model of anonymous" & @CRLF & _
" communication. Communication Theory, 8, 381–407." & @CRLF & _
"" & @CRLF & _
"Bailenson, J. (2006). Transformed social interaction in collaborative virtual environments." & @CRLF & _
" In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human" & @CRLF & _
" communication (pp. 255–264). New York: Peter Lang." & @CRLF & _
"" & @CRLF & _
"Bailenson, J., Beall, A., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social" & @CRLF & _
" interaction, augmented gaze, and social influence in immersive virtual environments." & @CRLF & _
"" & @CRLF & _
"Linden Labs (2006). What is second life? Retrieved May 5, 2006, from lindenlab.com/ ProductFactSheet.pdf" & @CRLF & _
"Fearon, J. D., & Laitin, D. D. (2003). Ethnicity, Insurgency, and Civil War. American Political Science Review, 97(01), 75. doi: 10.1017/S0003055403000534" & @CRLF & _
"Jacobson, D. (1999). Impression formation in cyberspace: Online expectations and offline experiences in text-based virtual communities. Journal of Computer-Mediated Communication, 5. Retrieved April 26, 2007, from http://jcmc.indiana.edu/vol5/issue1/ jacobson.html" & @CRLF & _
"" & @CRLF & _
"Chan, E., & Vorderer, P. (2006). Massively multiplayer online games. In P. Vorderer &" & @CRLF & _
" J. Bryant (Eds.), Playing computer games—Motives, responses, and consequences. Mahwah," & @CRLF & _
"" & @CRLF & _
" NJ: Lawrence Erlbaum." & @CRLF & _
"Culnan, M. J., & Markus, M. L. (1987). Information technologies. In F. M. Jablin &" & @CRLF & _
" L. L. Putnam (Eds.), Handbook of organizational communication: An interdisciplinary" & @CRLF & _
"" & @CRLF & _
" perspective (pp. 420–443). Thousand Oaks, CA: Sage Publications." & @CRLF & _
"Dion, K., Berscheid, E., & Walster, E. (1972). What is beautiful is good. Journal of Personality and Social Psychology, 24, 285–290." & @CRLF & _
"" & @CRLF & _
"Flanagin, A. J., Tiyaamornwong, V., O’Connor, J., & Seibold, D. R. (2002)." & @CRLF & _
" Computer-mediated group work: The interaction of member sex and anonymity." & @CRLF & _
"" & @CRLF & _
" Communication Research, 29, 66–93." & @CRLF & _
"Forsythe, R., Horowitz, J., Savin, N., & Sefton, M. (1994). Fairness in simple bargaining" & @CRLF & _
" experiments. Games and Economic Behavior, 6, 347–369." & @CRLF & _
"" & @CRLF & _
"Frank, M., & Gilovich, T. (1988). The dark side of self and social perception: Black uniforms" & @CRLF & _
" and aggression in professional sports. Journal of Personality and Social Psychology, 54," & @CRLF & _
" 74–85." & @CRLF & _
"" & @CRLF & _
"Freedman, D. G. (1979). Human sociobiology. New York: Free Press." & @CRLF & _
"" & @CRLF & _
"" & @CRLF & _
"288 Human Communication Research 33 (2007) 271–290 ª 2007 International Communication Association" & @CRLF & _
"N. Yee & J. Bailenson The Proteus Effect" & @CRLF & _
"" & @CRLF & _
"Friend, R. M., & Vinson, M. (1974). Leaning over backward: Jurors responses to defendants’" & @CRLF & _
"" & @CRLF & _
" attractiveness. Journal of Communication, 24, 124–129." & @CRLF & _
" Human Communication Research, 31, 511–537."
Local $aArray = StringRegExp($sString, $sRegex, $STR_REGEXPARRAYGLOBALFULLMATCH)
Local $aFullArray[0]
For $i = 0 To UBound($aArray) -1
_ArrayConcatenate($aFullArray, $aArray[$i])
Next
$aArray = $aFullArray
; Present the entire match result
_ArrayDisplay($aArray, "Result")
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for AutoIt, please visit: https://www.autoitscript.com/autoit3/docs/functions/StringRegExp.htm