Regular Expressions 101

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An explanation of your regex will be automatically generated as you type.
Detailed match information will be displayed here automatically.
  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression

/
/
s

Test String

Code Generator

Generated Code

using System; using System.Text.RegularExpressions; public class Example { public static void Main() { string pattern = @"(?:ExportSTL.+?global_scale = .+?default=)(.+?),"; string input = @"# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # <pep8-80 compliant> bl_info = { ""name"": ""STL format"", ""author"": ""Guillaume Bouchard (Guillaum)"", ""version"": (1, 1, 1), ""blender"": (2, 74, 0), ""location"": ""File > Import-Export > Stl"", ""description"": ""Import-Export STL files"", ""warning"": "", ""wiki_url"": ""http://wiki.blender.org/index.php/Extensions:2.6/Py/"" ""Scripts/Import-Export/STL"", ""support"": 'OFFICIAL', ""category"": ""Import-Export"", } # @todo write the wiki page """" Import-Export STL files (binary or ascii) - Import automatically remove the doubles. - Export can export with/without modifiers applied Issues: Import: - Does not handle endien """" if ""bpy"" in locals(): import importlib if ""stl_utils"" in locals(): importlib.reload(stl_utils) if ""blender_utils"" in locals(): importlib.reload(blender_utils) import os import bpy from bpy.props import (StringProperty, BoolProperty, CollectionProperty, EnumProperty, FloatProperty, ) from bpy_extras.io_utils import (ImportHelper, ExportHelper, orientation_helper_factory, axis_conversion, ) from bpy.types import Operator, OperatorFileListElement IOSTLOrientationHelper = orientation_helper_factory(""IOSTLOrientationHelper"", axis_forward='Y', axis_up='Z') class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper): """"Load STL triangle mesh data"""" bl_idname = ""import_mesh.stl"" bl_label = ""Import STL"" bl_options = {'UNDO'} filename_ext = "".stl"" filter_glob = StringProperty( default=""*.stl"", options={'HIDDEN'}, ) files = CollectionProperty( name=""File Path"", type=OperatorFileListElement, ) directory = StringProperty( subtype='DIR_PATH', ) global_scale = FloatProperty( name=""Scale"", soft_min=0.001, soft_max=1000.0, min=1e-6, max=1e6, default=1.0, ) use_scene_unit = BoolProperty( name=""Scene Unit"", description=""Apply current scene's unit (as defined by unit scale) to imported data"", default=False, ) def execute(self, context): from . import stl_utils from . import blender_utils from mathutils import Matrix paths = [os.path.join(self.directory, name.name) for name in self.files] scene = context.scene # Take into account scene's unit scale, so that 1 inch in Blender gives 1 inch elsewhere! See T42000. global_scale = self.global_scale if scene.unit_settings.system != 'NONE' and self.use_scene_unit: global_scale /= scene.unit_settings.scale_length global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up, ).to_4x4() * Matrix.Scale(global_scale, 4) if not paths: paths.append(self.filepath) if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') if bpy.ops.object.select_all.poll(): bpy.ops.object.select_all(action='DESELECT') for path in paths: objName = bpy.path.display_name(os.path.basename(path)) tris, pts = stl_utils.read_stl(path) blender_utils.create_and_link_mesh(objName, tris, pts, global_matrix) return {'FINISHED'} class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper): """"Save STL triangle mesh data from the active object"""" bl_idname = ""export_mesh.stl"" bl_label = ""Export STL"" filename_ext = "".stl"" filter_glob = StringProperty(default=""*.stl"", options={'HIDDEN'}) global_scale = FloatProperty( name=""Scale"", min=0.01, max=1000.0, default=1.0, ) use_scene_unit = BoolProperty( name=""Scene Unit"", description=""Apply current scene's unit (as defined by unit scale) to exported data"", default=False, ) ascii = BoolProperty( name=""Ascii"", description=""Save the file in ASCII file format"", default=False, ) use_mesh_modifiers = BoolProperty( name=""Apply Modifiers"", description=""Apply the modifiers before saving"", default=False, ) def execute(self, context): from . import stl_utils from . import blender_utils import itertools from mathutils import Matrix keywords = self.as_keywords(ignore=(""axis_forward"", ""axis_up"", ""global_scale"", ""check_existing"", ""filter_glob"", ""use_scene_unit"", ""use_mesh_modifiers"", )) scene = context.scene # Take into account scene's unit scale, so that 1 inch in Blender gives 1 inch elsewhere! See T42000. global_scale = self.global_scale if scene.unit_settings.system != 'NONE' and self.use_scene_unit: global_scale *= scene.unit_settings.scale_length global_matrix = axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up, ).to_4x4() * Matrix.Scale(global_scale, 4) faces = itertools.chain.from_iterable( blender_utils.faces_from_mesh(ob, global_matrix, self.use_mesh_modifiers) for ob in context.selected_objects) stl_utils.write_stl(faces=faces, **keywords) return {'FINISHED'} def menu_import(self, context): self.layout.operator(ImportSTL.bl_idname, text=""Stl (.stl)"") def menu_export(self, context): default_path = os.path.splitext(bpy.data.filepath)[0] + "".stl"" self.layout.operator(ExportSTL.bl_idname, text=""Stl (.stl)"") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_import.append(menu_import) bpy.types.INFO_MT_file_export.append(menu_export) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_import) bpy.types.INFO_MT_file_export.remove(menu_export) if __name__ == ""__main__"": register() "; RegexOptions options = RegexOptions.Singleline; Match m = Regex.Match(input, pattern, options); Console.WriteLine("'{0}' found at index {1}", m.Value, m.Index); } }

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for C#, please visit: https://msdn.microsoft.com/en-us/library/system.text.regularexpressions.regex(v=vs.110).aspx