Regular Expressions 101

Save & Manage Regex

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An explanation of your regex will be automatically generated as you type.
Detailed match information will be displayed here automatically.
  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression
Processing...

Test String

Code Generator

Generated Code

#include <StringConstants.au3> ; to declare the Constants of StringRegExp #include <Array.au3> ; UDF needed for _ArrayDisplay and _ArrayConcatenate Local $sRegex = "(.*?)(\.|_?)(000\d{0,})(.*)\.jpg" Local $sString = "test_canon_shot02.jpg " & @CRLF & _ "test_shot01-04.jpg " & @CRLF & _ "test_shot02-03.jpg " & @CRLF & _ "test_shot02-02.jpg " & @CRLF & _ "test_shot01-03.jpg " & @CRLF & _ "test_canon_shot03.jpg " & @CRLF & _ "test_shot01-02.jpg " & @CRLF & _ "test_shot02.jpg" & @CRLF & _ "test_canon_shot02.jpg" & @CRLF & _ "test_shot01.jpg " & @CRLF & _ "GameAssets_.00024.jpg " & @CRLF & _ "GameAssets_.00023.jpg " & @CRLF & _ "GameAssets_.00022.jpg " & @CRLF & _ "GameAssets_.00021.jpg " & @CRLF & _ "GameAssets_.00020.jpg " & @CRLF & _ "GameAssets_.00019.jpg " & @CRLF & _ "GameAssets_.00018.jpg " & @CRLF & _ "GameAssets_.00017.jpg " & @CRLF & _ "GameAssets_.00016.jpg " & @CRLF & _ "GameAssets_.00015.jpg " & @CRLF & _ "GameAssets_.00014.jpg " & @CRLF & _ "GameAssets_.00013.jpg " & @CRLF & _ "GameAssets_.00012.jpg " & @CRLF & _ "GameAssets_.00011.jpg " & @CRLF & _ "GameAssets_.00010.jpg " & @CRLF & _ "GameAssets_.00009.jpg " & @CRLF & _ "GameAssets_.00008.jpg " & @CRLF & _ "GameAssets_.00007.jpg " & @CRLF & _ "GameAssets_.00006.jpg " & @CRLF & _ "GameAssets_.00005.jpg " & @CRLF & _ "GameAssets_.00004.jpg " & @CRLF & _ "GameAssets_.00003.jpg " & @CRLF & _ "GameAssets_.00002.jpg " & @CRLF & _ "GameAssets_.00001.jpg " & @CRLF & _ "GameAssets_.00000.jpg " & @CRLF & _ "OrangeXmas2015_Print_A ct2.jpg " & @CRLF & _ "sh120_HF_V01-01.jpg " & @CRLF & _ "sh120_HF_V01-02.jpg " & @CRLF & _ "sh200_DMP_v04.jpg " & @CRLF & _ "sh120_HF_V04.jpg " & @CRLF & _ "sh120_HF_V03.jpg " & @CRLF & _ "sh120_HF_V02.jpg " & @CRLF & _ "blah_v02.jpg " & @CRLF & _ "blah_v01.jpg " & @CRLF & _ "blah_Capture0 4.jpg " & @CRLF & _ "blah_Capture03 .jpg " & @CRLF & _ "blah_Capture01. jpg " & @CRLF & _ "blah_Capture02.jpg " & @CRLF & _ "Wall_GraniteBlock_G rey_TC041813.jpg" & @CRLF & _ "Renders10_wire.jpg " & @CRLF & _ "Renders10.jpg " & @CRLF & _ "Renders09_wire.jpg " & @CRLF & _ "Renders09.jpg " & @CRLF & _ "Renders08_wire.jpg " & @CRLF & _ "Renders08.jpg " & @CRLF & _ "Renders07_wire.jpg " & @CRLF & _ "Renders07.jpg " & @CRLF & _ "Renders06_wire.jpg " & @CRLF & _ "Renders06.jpg " & @CRLF & _ "Renders05_wire.jpg " & @CRLF & _ "Renders05.jpg " & @CRLF & _ "Renders04_wire.jpg " & @CRLF & _ "Renders04.jpg " & @CRLF & _ "Renders03_wire.jpg " & @CRLF & _ "Renders03.jpg " & @CRLF & _ "Renders02_wire.jpg " & @CRLF & _ "Renders02.jpg " & @CRLF & _ "Renders01_wire.jpg " & @CRLF & _ "Renders01.jpg " & @CRLF & _ "archmodels58_057_carpinusbetulus_leaf_diffuse.jpg " & @CRLF & _ "archmodels58_042_bark_bump.jpg " & @CRLF & _ "archmodels58_023_leaf_diffuse.jpg " & @CRLF & _ "WINDY TECHNICZNE-reflect00.jpg " & @CRLF & _ "archmodels58_057_leaf_opacity.jpg " & @CRLF & _ "archmodels58_057_bark_reflect.jpg " & @CRLF & _ "archmodels58_057_bark_bump.jpg " & @CRLF & _ "blahC-00-oknaka.jpg " & @CRLF & _ "bed " & @CRLF & _ "debt " & @CRLF & _ "cab " & @CRLF & _ "00018.jpg " & @CRLF & _ "00017.jpg " & @CRLF & _ "00016.jpg " & @CRLF & _ "00015.jpg " & @CRLF & _ "00014.jpg " & @CRLF & _ "00013.jpg " & @CRLF & _ "00012.jpg " & @CRLF & _ "00011.jpg " & @CRLF & _ "00010.jpg " & @CRLF & _ "00009.jpg " & @CRLF & _ "00008.jpg " & @CRLF & _ "00007.jpg " & @CRLF & _ "00006.jpg " & @CRLF & _ "00005.jpg " & @CRLF & _ "00004.jpg " & @CRLF & _ "00003.jpg " & @CRLF & _ "00002.jpg " & @CRLF & _ "00001.jpg " & @CRLF & _ "00000.jpg " Local $aArray = StringRegExp($sString, $sRegex, $STR_REGEXPARRAYGLOBALFULLMATCH) Local $aFullArray[0] For $i = 0 To UBound($aArray) -1 _ArrayConcatenate($aFullArray, $aArray[$i]) Next $aArray = $aFullArray ; Present the entire match result _ArrayDisplay($aArray, "Result")

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for AutoIt, please visit: https://www.autoitscript.com/autoit3/docs/functions/StringRegExp.htm