Regular Expressions 101

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  • All Tokens
  • Common Tokens
  • General Tokens
  • Anchors
  • Meta Sequences
  • Quantifiers
  • Group Constructs
  • Character Classes
  • Flags/Modifiers
  • Substitution
  • A single character of: a, b or c
    [abc]
  • A character except: a, b or c
    [^abc]
  • A character in the range: a-z
    [a-z]
  • A character not in the range: a-z
    [^a-z]
  • A character in the range: a-z or A-Z
    [a-zA-Z]
  • Any single character
    .
  • Alternate - match either a or b
    a|b
  • Any whitespace character
    \s
  • Any non-whitespace character
    \S
  • Any digit
    \d
  • Any non-digit
    \D
  • Any word character
    \w
  • Any non-word character
    \W
  • Non-capturing group
    (?:...)
  • Capturing group
    (...)
  • Zero or one of a
    a?
  • Zero or more of a
    a*
  • One or more of a
    a+
  • Exactly 3 of a
    a{3}
  • 3 or more of a
    a{3,}
  • Between 3 and 6 of a
    a{3,6}
  • Start of string
    ^
  • End of string
    $
  • A word boundary
    \b
  • Non-word boundary
    \B

Regular Expression

/
/
gm

Test String

Code Generator

Generated Code

$re = '/\[mouseevent\]\n.*\n/m'; $str = '######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 4.5 Viewpoint-Flag: 0 = Immer, 1 = Drau�en, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als gr��er oder kleiner angenommen wird beim Wechsel von lowres nach highres-Textur Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.: * 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so gro� ist, wie der eingestellte Wert * 1.0 = Objekt erscheint genau dann, wenn es so gro� ist wie eingestellt * 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so gro� ist wie eingestellt. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\\Malowania 0 [CTCTexture] farbschema_tex1 texture.tga ############ DYMEK ############ ############ CIEN ############ [mesh] shadow.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######### TABLICE ######### [mesh] tab2.o3d [mouseevent] cp_zaslona19_toggle [visible] cp_zaslona19_visible 0 [illumination_interior] 0 0 1 5 [mesh] tab2b.o3d [mouseevent] cp_zaslona19_toggle [visible] cp_zaslona19_visible 1 [illumination_interior] 0 1 5 11 [texchanges] ..\\Anzeigen\\Rollband_SD79\\chtex_rollband_M11.cfg [matl_change] zielband.png 0 [matl_freetex] zielband.png Rollband_Tex_V [texcoordtransY] rlbnd_ziel_trans [matl_alpha] 1 [matl_item] [matl_lightmap] zielbeleuchtung1.bmp ######### [mesh] tab.o3d [illumination_interior] -1 -1 -1 -1 [texchanges] ..\\Anzeigen\\Rollband_SD79\\chtex_rollband_M11.cfg [matl_change] zielband.png 0 lights_beleuchtung_oberdeck [matl_freetex] zielband.png Rollband_Tex_V [texcoordtransY] rlbnd_ziel_trans [matl_alpha] 1 [matl_item] [matl_lightmap] zielbeleuchtung1.bmp [mesh] cyfr_1.o3d [illumination_interior] -1 -1 -1 -1 [matl_change] linienband3.bmp 0 lights_beleuchtung_oberdeck [texcoordtransY] rlbnd_ln3_trans [matl_item] [matl_lightmap] linienbeleuchtung3.bmp [mesh] cyfr_10.o3d [illumination_interior] -1 -1 -1 -1 [matl_change] linienband2.bmp 0 lights_beleuchtung_oberdeck [texcoordtransY] rlbnd_ln2_trans [matl_item] [matl_lightmap] linienbeleuchtung2.bmp [mesh] cyfr_100.o3d [illumination_interior] -1 -1 -1 -1 [matl_change] linienband1.bmp 0 lights_beleuchtung_oberdeck [texcoordtransY] rlbnd_ln1_trans [matl_item] [matl_lightmap] linienbeleuchtung1.bmp ######### KO�A ######### [mesh] kpl.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans -1.065 2.966 0.500 anim_rot Wheel_Rotation_0_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_L 1 [newanim] origin_trans -1.065 2.966 0.500 origin_rot_y 90 anim_rot Axle_Steering_0_L 57.295779513082320876798154814105 --- [mesh] kpp.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 1.035 2.966 0.500 0.532 Drehung ist nicht notwendig, da die R�der sich ja um die X-Achse drehen. anim_rot Wheel_Rotation_0_R 57.295779513082320876798154814105 Bei Achsanimationen wird die Variable in rad �bergeben. [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_R 1 Es folgt die Lenkung: [newanim] origin_trans 1.035 2.966 0.500 origin_rot_y 90 anim_rot Axle_Steering_0_R 57.295779513082320876798154814105 --- [mesh] ktl.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans -1.154 -2.552 0.499 anim_rot Wheel_Rotation_1_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_L 1 --- [mesh] ktp.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 1.133 -2.552 0.499 anim_rot Wheel_Rotation_1_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_R 1 ############## ZEWN�TRZ ############## [mesh] okular.o3d [mesh] karo_1.o3d [illumination_interior] -1 -1 -1 -1 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [mesh] tab_tyl.o3d [illumination_interior] -1 -1 -1 -1 [matl] texture.tga 0 [matl_lightmap] textureL.png lights_stand [mesh] detale_1.o3d [illumination_interior] 1 2 3 4 [mesh] detale_3.o3d [illumination_interior] -1 -1 -1 -1 [mesh] klapa_akku.o3d [illumination_interior] -1 -1 -1 -1 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [mouseevent] cp_klappfenster_OL2 [newanim] origin_trans 1.235 -1.213 0.909 origin_rot_x 0 origin_rot_y 0 origin_rot_z 90 anim_rot cp_klappfenster_OL2 -85 [mesh] lustra.o3d [illumination_interior] 0 1 1 10 [matl] reflexion3.bmp 1 [matl] reflexion2.bmp 1 [matl] reflexion1.bmp 1 [matl] reflexion0.bmp 1 ############## Radio [mesh] radio.o3d [illumination_interior] 0 0 1 5 [matl_change] safari.png 0 elec_busbar_main [matl_item] [matl_nightmap] safari_N.png [matl_lightmap] safari_N.png [mesh] radio_knef_off.o3d [illumination_interior] 0 0 1 5 [mouseevent] KR_stop [mesh] radio_knef_on.o3d [illumination_interior] 0 0 1 5 [mouseevent] KR_play ############## KASETA Z PIENI�DZMI ############## [mesh] kasetka.o3d [illumination_interior] 0 0 1 5 [matl] cashdesk.png 0 [matl_envmap] envmap.bmp 0.05 [mesh] kasetka_klapa.o3d [illumination_interior] 0 0 1 5 [matl] cashdesk.png 0 [matl_envmap] envmap.bmp 0.05 [mouseevent] cp_passfenster8_opn [newanim] origin_trans -0.133 5.054 1.835 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_passfenster8_pos 100 [mesh] kas_x.o3d [illumination_interior] 0 0 1 5 [mesh] kas_5zl.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_5_00 [mesh] kas_2zl.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_2_00 [mesh] kas_1zl.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_1_00 [mesh] kas_50gr.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_0_50 [mesh] kas_10gr.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_0_10 [mesh] kas_5gr.o3d [illumination_interior] 0 0 1 5 [mouseevent] cashdesk_changer_0_05 ############## WEWN�TRZ ############## [mesh] rozklad.o3d [viewpoint] 3 [illumination_interior] 0 0 1 1 [matl] Rozklad.png 0 [matl_freetex] Rozklad.png file_schedule [visible] schedule_active 1 [mesh] kasow.o3d [illumination_interior] 6 7 9 10 [mesh] na_zadanie.o3d [illumination_interior] 0 0 1 5 [matl_change] inside3.png 0 haltewunschlampe [matl_item] [matl_nightmap] inside3_N.png [mesh] na_zadanie_przyc.o3d [illumination_interior] 1 3 7 10 [mouseevent] dzwonek [mesh] podloga_a.o3d [illumination_interior] 0 1 5 11 [mesh] podloga_b.o3d [illumination_interior] 0 1 3 5 [mesh] podloga_c.o3d [illumination_interior] 1 3 6 8 [mesh] podloga_d.o3d [illumination_interior] 2 3 7 12 [mesh] podloga_e.o3d [illumination_interior] 3 8 10 13 [mesh] podloga_f.o3d [illumination_interior] 4 9 10 13 [mesh] podloga_g.o3d [illumination_interior] 2 4 6 10 ########## SUFIT/SCIANY_WEW ########## [mesh] sciany_wew_2.o3d [illumination_interior] 4 10 10 13 [mesh] sciany_wew_1.o3d [illumination_interior] 0 1 5 11 [mesh] sciany_wew_P1.o3d [illumination_interior] 1 2 5 11 [mesh] sciany_wew_P2.o3d [illumination_interior] 1 2 6 12 [mesh] sciany_wew_P3.o3d [illumination_interior] 2 3 7 12 [mesh] sciany_wew_P4.o3d [illumination_interior] 3 4 7 12 [mesh] sciany_wew_P5.o3d [illumination_interior] 3 4 9 13 [mesh] sciany_wew_P6.o3d [illumination_interior] 4 9 10 13 [mesh] sciany_wew_L1.o3d [illumination_interior] 1 2 5 6 [mesh] sciany_wew_L2.o3d [illumination_interior] 2 5 6 7 [mesh] sciany_wew_L3.o3d [illumination_interior] 3 6 7 8 [mesh] sciany_wew_L4.o3d [illumination_interior] 3 7 8 9 [mesh] sciany_wew_L5.o3d [illumination_interior] 4 8 9 10 [mesh] sciany_wew_L6.o3d [illumination_interior] 4 9 10 13 [mesh] detale_2a.o3d [illumination_interior] 0 1 5 11 [mesh] detale_2b.o3d [illumination_interior] 2 3 7 12 [mesh] detale_2c.o3d [illumination_interior] 4 9 10 13 [mesh] rur1a.o3d [illumination_interior] 1 2 6 11 [matl] rurki.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] rur1b.o3d [illumination_interior] 3 7 8 12 [matl] rurki.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] rur1c.o3d [illumination_interior] 4 8 10 13 [matl] rurki.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] rur1d.o3d [illumination_interior] 5 7 8 10 [matl] rurki.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] rur1e.o3d [illumination_interior] 1 2 3 4 [matl] rurki.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] rur2a.o3d [illumination_interior] 1 2 6 11 [mesh] rur2b.o3d [illumination_interior] 3 7 8 12 [mesh] rur2c.o3d [illumination_interior] 4 8 10 13 [mesh] fot_1.o3d [illumination_interior] 1 2 6 7 [matl] inside1.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] fot_2.o3d [illumination_interior] 3 6 7 8 [matl] inside1.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] fot_3.o3d [illumination_interior] 3 4 8 9 [matl] inside1.png 0 [matl_envmap] envmap.bmp 0.1 [mesh] kabina.o3d [illumination_interior] 0 0 1 5 [mesh] ramki_szyb.o3d [illumination_interior] 2 4 6 8 [mesh] do_szyber.o3d [illumination_interior] 2 4 6 8 [mesh] szyber_przod.o3d [illumination_interior] 2 3 5 6 [viewpoint] 3 [mouseevent] cp_szyber2 [newanim] origin_trans 0 3.556 3.176 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot cp_szyber2 3 [newanim] origin_trans 0 2.068 3.176 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot cp_szyber2a -3 [mesh] szyber_tyl.o3d [illumination_interior] 3 4 7 8 [viewpoint] 3 [mouseevent] cp_szyber1 [newanim] origin_trans 0 -1.697 3.176 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot cp_szyber1 2.5 [newanim] origin_trans 0 -3.485 3.176 origin_rot_x 0 origin_rot_y 0 origin_rot_z 0 anim_rot cp_szyber1a -2.5 ************** ROLETY ************** [mesh] rolo1_1.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_1_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 --------------------------- [mesh] rolo1_2.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_2_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 --------------------------- [mesh] rolo1_3.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_3_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 --------------------------- [mesh] rolo1_4.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_4_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 --------------------------- [mesh] rolo1_5.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_5_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 --------------------------- [mesh] rolo1_6.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [visible] cp_1_6_visible 1 [mouseevent] cp_rollo2 [newanim] origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos2 0.204 [mesh] roleta_bok_ciag.o3d [illumination_interior] 0 0 0 0 [mouseevent] cp_rollo_retract2 [newanim] origin_trans -1.090 5.070 2.120 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_bommel2 0.009 [mesh] rolo2_1.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_1_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 --------------------------- [mesh] rolo2_2.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_2_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 --------------------------- [mesh] rolo2_3.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_3_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 --------------------------- [mesh] rolo2_4.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_4_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 --------------------------- [mesh] rolo2_5.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_5_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 --------------------------- [mesh] rolo2_6.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [visible] cp_2_6_visible 1 [mouseevent] cp_rollo [newanim] origin_rot_x -9 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_pos 0.204 [mesh] roleta_front_ciag.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_rollo_retract [newanim] origin_trans -0.238 5.154 2.423 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_trans cp_rollo_bommel 0.009 ################ PULPIT ################ [mesh] konsola.o3d [illumination_interior] 0 0 1 10 [matl] test.png 0 � [matl_envmap] envmap.bmp 0.01 [matl_bumpmap] SD80_bump.bmp 0.1 [mesh] konsola_bok.o3d [illumination_interior] 0 0 0 1 [matl] cockpito.png 0 � [matl_envmap] envmap.bmp 0.01 [matl_bumpmap] SD80_bump.bmp 0.1 [mesh] konsola_detale.o3d [illumination_interior] 0 0 0 1 [mesh] konsola_kolumna.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_lenkrad_toggle [mesh] konsola_pul.o3d [illumination_interior] 0 0 0 1 [mesh] reczny.o3d [illumination_interior] 0 0 0 0 [viewpoint] 3 [mouseevent] parking_brake_mouse [newanim] origin_trans -1.166 4.614 1.665 origin_rot_x 0 origin_rot_y 75 origin_rot_z 0 anim_rot bremse_feststell_sw 80 delay 10 maxspeed 360 [mesh] kierownica.o3d [illumination_interior] 0 0 0 1 [visible] cp_lenkrad_visible 1 [viewpoint] 3 [newanim] origin_trans -0.702 4.848 1.726 origin_rot_x -15 origin_rot_y 90 origin_rot_z 0 anim_rot Axle_Steering_0_L 1450 [mesh] tab_zas0.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_zaslona20_toggle [visible] cp_zaslona20_visible 0 [mesh] tab_zas1.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_zaslona20_toggle [visible] cp_zaslona20_visible 1 [mesh] fotel_kier.o3d [illumination_interior] 0 0 0 1 [newanim] anim_trans Driver_Seat_VertTransl 1 origin_rot_y 90 [mesh] kabina_detale.o3d [illumination_interior] 0 0 1 5 ################ OBS�UGA PULPITU ################ **************** OTWARCIE/ZAMKNI�CIE DRZWI PRZ�D [mesh] But/d1o.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront0_opn [newanim] origin_trans -1.198 4.461 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster1 -0.0037 [mesh] But/d1c.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront0_zamk [newanim] origin_trans -1.198 4.349 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster1_zamk -0.0037 **************** OTWARCIE/ZAMKNI�CIE DRZWI �RODEK [mesh] But/d2o.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront1_opn [newanim] origin_trans -1.198 4.461 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster2 -0.0037 [mesh] But/d2c.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront1_zamk [newanim] origin_trans -1.198 4.349 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster2_zamk -0.0037 **************** OTWARCIE/ZAMKNI�CIE DRZWI TY� [mesh] But/d3o.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront3_opn [newanim] origin_trans -1.198 4.461 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster3 -0.0037 [mesh] But/d3c.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [mouseevent] bus_doorfront3_zamk [newanim] origin_trans -1.198 4.349 1.681 origin_rot_x 0 origin_rot_y 85 origin_rot_z 0 anim_trans cockpit_tuertaster3_zamk -0.0037 ********************* W��CZNIK ELEKTRYKI [mesh] But/wl_elek.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_batterietrennschalter_toggle [viewpoint] 3 [newanim] origin_trans -1.161 3.788 1.712 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot elec_busbar_main_sw 80 ******************************** GAZ,HAMULEC,SPRZ�G�O [mesh] But/pedal_gaz.o3d [illumination_interior] 0 0 0 0 [newanim] origin_trans -0.636 4.992 1.142 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot throttle 22 [mesh] But/pedal_hamulec.o3d [illumination_interior] 0 0 0 0 [newanim] origin_trans -0.636 4.992 1.142 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot Brake 17 [mesh] But/pedal_sprzeglo.o3d [illumination_interior] 0 0 0 0 [newanim] origin_trans -0.636 4.992 1.142 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot clutch 26 ******** [mesh] But/wajcha_bieg.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 15 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 15 [mesh] But/wajcha_bieg_2.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 12 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 12 [mesh] But/wajcha_bieg_3.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 9 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 9 [mesh] But/wajcha_bieg_4.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 7 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 7 [mesh] But/wajcha_bieg_5.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 5 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 5 [mesh] But/wajcha_bieg_6.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.417 4.439 1.185 anim_rot antrieb_shifter_posy 3 [newanim] origin_trans -0.417 4.439 1.185 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot antrieb_shifter_posx 3 [mesh] But/wajcha_bieg_7.o3d [illumination_interior] 0 0 0 1 **************** WAJCHY PRZY KIEROWNICY **************** [mesh] But/wajcha_kierunki.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.701 4.849 1.722 origin_rot_x -15 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_blinkerhebel 15 [mesh] But/wajcha_swiatla.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.701 4.854 1.706 origin_rot_x -15 origin_rot_y 90 origin_rot_z 0 anim_rot lights_fern 15 [mesh] But/wajcha_wycierki.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_wiper_turnswitch [newanim] origin_trans -0.701 4.852 1.712 origin_rot_x -15 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_wischer_drehschalter 15 ################ TACHOGRAF ################ [mesh] But/0.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_01 36 [mesh] But/1.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_1 36 [mesh] But/10.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_10 36 [mesh] But/100.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_100 36 [mesh] But/1000.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_1000 36 [mesh] But/10000.o3d [illumination_interior] 0 0 0 0 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [newanim] origin_trans -0.625 5.023 1.701 origin_rot_x 90 origin_rot_y 0 origin_rot_z 0 anim_rot cp_odometer_10000 36 **************** ZEGARY I WSKA�NIKI **************** [mesh] But/zegary.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [matl] zeg.png 0 [matl_lightmap] zeg_N.png lights_stand [mesh] But/wsk_pred.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.638 5.028 1.712 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_tachowinkel 0.75 delay 10 maxspeed 70 [mesh] But/wsk_obr.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.896 5.004 1.705 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_drehzahlwinkel 0.80 delay 10 maxspeed 350 [mesh] But/wsk_paliwo.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.776 5.031 1.713 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_tankuhr 0.12 delay 10 maxspeed 90 [mesh] But/wsk_temp.o3d [illumination_interior] 0 0 0 1 [newanim] origin_trans -0.776 5.031 1.713 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_motortemperaturwinkel 0.54 delay 10 maxspeed 90 [mesh] But/wsk_cisnienie.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.776 5.031 1.713 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_oeldruck 5 delay 10 maxspeed 95 [mesh] But/wsk_napiecie.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.776 5.031 1.713 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_tankuhr -0.06 delay 10 maxspeed 80 [mesh] But/wsk_hamul.o3d [illumination_interior] 0 0 0 1 [viewpoint] 3 [newanim] origin_trans -0.776 5.022 1.708 origin_rot_x -25 origin_rot_y 90 origin_rot_z 0 anim_rot bremse_p_tank02 0.00012 offset -24 [mesh] But/przyc_gasz.o3d [illumination_interior] 0 0 0 1 [mouseevent] kw_m_engineshutdown [newanim] origin_trans -0.835 4.977 1.693 origin_rot_x 66 origin_rot_y 0 origin_rot_z 90 anim_trans cp_taster_motorabstellung -0.003 [mesh] But/przyc_rozr.o3d [illumination_interior] 0 0 0 1 [mouseevent] kw_m_engine_startbutton [newanim] origin_trans -0.565 4.977 1.693 origin_rot_x 65 origin_rot_y 0 origin_rot_z 90 anim_trans cp_taster_anlasser -0.007 [mesh] But/przyc_klakson.o3d [illumination_interior] 0 0 0 1 [mouseevent] trabka [newanim] origin_trans -0.562 5.093 1.750 origin_rot_x -65 origin_rot_y 0 origin_rot_z -90 anim_trans cockpit_trabka -0.003 [mesh] But/przyc_awaryjne.o3d [illumination_interior] 0 0 0 1 [mouseevent] blinker_warn_toggle [newanim] origin_trans -0.723 5.096 1.741 origin_rot_x 60 origin_rot_y 0 origin_rot_z 90 anim_trans cp_taster_warnblinker -0.006 [mesh] But/przyc_osw_kabiny.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_fahrerlicht_toggle [newanim] origin_trans -0.402 4.979 1.689 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_fahrerlicht_sw -20 delay 10 maxspeed 360 ---- O�WIETLENIE LEWA STRONA [mesh] But/przyc_osw_lewa.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_licht_untenrechts_toggle [newanim] origin_trans -0.402 4.979 1.689 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_licht_untenrechts_sw -20 delay 10 maxspeed 360 ---- O�WIETLENIE PRAWA STRONA [mesh] But/przyc_osw_prawa.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_licht_unterdeck_toggle [newanim] origin_trans -0.402 4.979 1.689 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_licht_unterdeck_sw -20 delay 10 maxspeed 360 ---- OGRZEWANIE WN�TRZA [mesh] But/przyc_nagrz_1.o3d [illumination_interior] 0 0 0 1 [mouseevent] nagrzewnica1 [newanim] origin_trans -0.402 4.979 1.689 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot nagrzewnica1_sw -20 delay 10 maxspeed 360 [mesh] But/przyc_nagrz_2.o3d [illumination_interior] 0 0 0 1 [mouseevent] nagrzewnica2 [newanim] origin_trans -0.402 4.979 1.689 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot nagrzewnica2_sw -20 delay 10 maxspeed 360 ---- OGRZEWANIE KABINY [mesh] But/przyc_nagrzewnica_kierowcy.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_heizluefter_toggle [newanim] origin_trans -0.523 5.034 1.716 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_heizluefter_sw -20 delay 10 maxspeed 360 ---- W��CZNIK �WIATE� [mesh] But/przyc_swiatla.o3d [illumination_interior] 0 0 0 1 [mouseevent] swiatla [newanim] origin_trans -0.523 5.034 1.716 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot swiatla_sw -20 delay 10 maxspeed 360 ---- OGRZEWANIE LUSTEREK [mesh] But/przyc_ogrz_luster.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_spiegelheizung_toggle [newanim] origin_trans -0.523 5.034 1.716 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_spiegelheizung_sw -20 delay 10 maxspeed 360 --- O�WIETLENIE TABLIC [mesh] But/przyc_oswietl_swietlika.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_licht_oberdeck_toggle [newanim] origin_trans -0.523 5.034 1.716 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_licht_oberdeck_sw -20 delay 10 maxspeed 360 [mesh] But/przyc_wentylator.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_motorkuehlung_toggle [newanim] origin_trans -0.523 5.034 1.716 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cp_motorkuehlung_sw -20 delay 10 maxspeed 360 [mesh] But/wajcha_temp.o3d [illumination_interior] 0 0 0 1 [mouseevent] cp_heizregler_temp [newanim] origin_trans -0.339 5.065 1.656 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot cockpit_heizregler_temp 40 delay 20 maxspeed 200 [mesh] But/przyc_webasto.o3d [illumination_interior] 0 0 0 1 [mouseevent] taster_standheizung [newanim] origin_trans -0.152 4.949 1.611 origin_rot_x 66 origin_rot_y 0 origin_rot_z 0 anim_rot standheizung_target -20 delay 10 maxspeed 360 ###################################### KONTROLKI ###################################### [mesh] But/kontrolki_webasto.o3d [illumination_interior] 0 0 0 1 [matl_change] zeg.png 1 standheizung_target [matl_item] [matl_nightmap] zeg_N.png [mesh] But/kontrolki.o3d [illumination_interior] 0 0 0 1 [matl_change] zeg.png 0 cp_motorkuehlung_sw [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 1 lights_fern [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 2 cockpit_tankuhr [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 3 lights_blinkgeber [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 4 lights_fern [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 5 lights_brems [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 6 lights_rueckfahr [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 7 cockpit_light_masterfailure [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 8 cockpit_light_feststellbremse [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 9 cp_spiegelheizung_sw [matl_item] [matl_nightmap] zeg_N.png [mesh] But/kontrolki_drzwi.o3d [illumination_interior] 0 0 0 0 [matl_change] zeg.png 0 door_light_2 [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 1 door_light_1 [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 2 door_light_3 [matl_item] [matl_nightmap] zeg_N.png [mesh] But/kontrolki_zespolony.o3d [illumination_interior] 0 0 0 1 [matl_change] zeg.png 0 cockpit_light_batterie [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 1 engine_temperature [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 2 cockpit_light_masterfailure [matl_item] [matl_nightmap] zeg_N.png [matl_change] zeg.png 3 cockpit_light_zentralschmierung [matl_item] [matl_nightmap] zeg_N.png ################ WYCIERACZKI ################ [mesh] wp1.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans -0.641 5.128 2.799 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos2 76 ---------- [mesh] wp0.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans -0.581 5.127 2.798 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos2 77 --------- [mesh] wp.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans -0.130 5.280 2.315 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos2 -86 [newanim] origin_trans -0.581 5.127 2.798 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos2 77 --------- [mesh] wl1.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.638 5.127 2.797 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos1 -76 ---------- [mesh] wl0.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.578 5.127 2.799 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos1 -77 --------- [mesh] wl.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 0.126 5.280 2.317 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos1 86 [newanim] origin_trans 0.578 5.127 2.799 origin_rot_x -10 origin_rot_y 0 origin_rot_z 90 anim_rot wiperpos1 -77 ################################################## ZAWORY AWRYJNE ###################################################### [mesh] But/aw_zaw_0.o3d [illumination_interior] 0 0 0 0 [mouseevent] bus_doorfront0_external [mesh] But/aw_zaw_1_zew.o3d [mouseevent] cp_doorEntriegelung_01 [mesh] But/aw_zaw_1_wew.o3d [illumination_interior] 1 2 5 6 [mouseevent] cp_doorEntriegelung_01 [mesh] But/aw_zaw_2_zew.o3d [mouseevent] cp_doorEntriegelung_23 [mesh] But/aw_zaw_2_wew.o3d [illumination_interior] 3 4 7 8 [mouseevent] cp_doorEntriegelung_23 [mesh] But/aw_zaw_3_wew.o3d [illumination_interior] 3 4 7 8 [mouseevent] cp_doorEntriegelung_45 [mesh] But/aw_zaw_3_zew.o3d [mouseevent] cp_doorEntriegelung_45 ######### DRZWI ######### [mesh] dziur.o3d [mesh] kabina_drzwi.o3d [illumination_interior] 0 0 1 5 [mouseevent] cp_fahrertuer [newanim] origin_trans -0.073 4.369 2.049 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot cp_fahrertuer_pos -100 [matl] Fenster_int.tga 0 [matl_noZwrite] � [matl_envmap] envmap.bmp 0.3 � [matl_alpha] 2 ######################################################DRZWI [mesh] wid1P.o3d [illumination_interior] 0 1 5 11 [newanim] origin_trans 1.160 4.978 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 70.5 ----------- [mesh] d1P.o3d [illumination_interior] 0 1 5 11 [mouseevent] door_0 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 4.739 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 -155 [newanim] origin_trans 1.160 4.978 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 70.5 **** [mesh] d1P_szyb.o3d [mouseevent] door_0 [newanim] origin_trans 1.159 4.739 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 -155 [newanim] origin_trans 1.160 4.978 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] **** [mesh] d1P_szyb_3.o3d [mouseevent] door_0 [newanim] origin_trans 1.159 4.739 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 -155 [newanim] origin_trans 1.160 4.978 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] --- [mesh] wid1L.o3d [illumination_interior] 0 1 5 11 [newanim] origin_trans 1.160 3.741 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 -70.5 ----------- [mesh] d1L.o3d [illumination_interior] 0 1 5 11 [mouseevent] door_1 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 3.979 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 155 [newanim] origin_trans 1.160 3.741 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 -70.5 ***** [mesh] d1L_szyb.o3d [mouseevent] door_1 [newanim] origin_trans 1.159 3.979 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 155 [newanim] origin_trans 1.160 3.741 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 -70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ***** [mesh] d1L_szyb_3.o3d [mouseevent] door_1 [newanim] origin_trans 1.159 3.979 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 155 [newanim] origin_trans 1.160 3.741 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_1 -70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ----- [mesh] wid2P.o3d [illumination_interior] 2 3 7 12 [newanim] origin_trans 1.160 0.619 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 70.5 ----------- [mesh] d2P.o3d [illumination_interior] 2 3 7 12 [mouseevent] door_2 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 0.380 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 -155 [newanim] origin_trans 1.160 0.619 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 70.5 [mesh] d2P_szyb.o3d [mouseevent] door_2 [newanim] origin_trans 1.159 0.380 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 -155 [newanim] origin_trans 1.160 0.619 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [mesh] d2P_szyb_3.o3d [mouseevent] door_2 [newanim] origin_trans 1.159 0.380 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 -155 [newanim] origin_trans 1.160 0.619 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] --- [mesh] wid2L.o3d [illumination_interior] 2 3 7 12 [newanim] origin_trans 1.160 -0.618 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -70.5 ----------- [mesh] d2L.o3d [illumination_interior] 2 3 7 12 [mouseevent] door_3 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 -0.379 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 155 [newanim] origin_trans 1.160 -0.618 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -70.5 [mesh] d2L_szyb.o3d [mouseevent] door_3 [newanim] origin_trans 1.159 -0.379 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 155 [newanim] origin_trans 1.160 -0.618 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [mesh] d2L_szyb_3.o3d [mouseevent] door_3 [newanim] origin_trans 1.159 -0.379 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 155 [newanim] origin_trans 1.160 -0.618 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ----- [mesh] wid3P.o3d [illumination_interior] 4 9 10 13 [newanim] origin_trans 1.160 -3.724 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 70.5 ----------- [mesh] d3P.o3d [illumination_interior] 4 9 10 13 [mouseevent] door_4 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 -3.962 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 -155 [newanim] origin_trans 1.160 -3.724 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 70.5 [mesh] d3P_szyb.o3d [mouseevent] door_4 [newanim] origin_trans 1.159 -3.962 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 -155 [newanim] origin_trans 1.160 -3.724 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [mesh] d3P_szyb_3.o3d [mouseevent] door_4 [newanim] origin_trans 1.159 -3.962 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 -155 [newanim] origin_trans 1.160 -3.724 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_4 70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] --- [mesh] wid3L.o3d [illumination_interior] 4 9 10 13 [newanim] origin_trans 1.160 -4.958 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 -70.5 ----------- [mesh] d3L.o3d [illumination_interior] 4 9 10 13 [mouseevent] door_5 [matl] texture.tga 0 [matl_envmap] envmap.bmp 0.05 [matl_bumpmap] SD80_bump.bmp 0.1 [newanim] origin_trans 1.159 -4.719 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 155 [newanim] origin_trans 1.160 -4.958 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 -70.5 [mesh] d3L_szyb.o3d [mouseevent] door_5 [newanim] origin_trans 1.159 -4.719 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 155 [newanim] origin_trans 1.160 -4.958 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 -70.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [mesh] d3L_szyb_3.o3d [mouseevent] door_5 [newanim] origin_trans 1.159 -4.719 1.560 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 155 [newanim] origin_trans 1.160 -4.958 1.561 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_5 -70.5 [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ############# SWIAT�A WEW ############ [mesh] sw_prawa.o3d [illumination_interior] 5 6 7 9 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png lights_beleuchtung_unterdeck [mesh] sw_lewa.o3d [illumination_interior] 1 2 3 4 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png lights_beleuchtung_untenrechts [mesh] sw_kier.o3d [illumination_interior] 0 0 0 0 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png lights_fahrerlicht [mesh] sw_d1.o3d [illumination_interior] 0 1 1 5 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png door_light_1 [mesh] sw_d2.o3d [illumination_interior] 2 3 7 7 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png door_light_2 [mesh] sw_d3.o3d [illumination_interior] 4 9 10 10 [matl] lapmki_wew.png 0 [matl_lightmap] lapmki_wewN.png door_light_3 ########################################################################################## O�WIETLENIE WEWN�TRZNE ########################################################################################## 0. Kierowcy w kabinie [interiorlight] lights_fahrerlicht 1.5 205 200 175 -0.843 4.480 3.030 1. Prawa [interiorlight] lights_beleuchtung_unterdeck 1.5 205 200 175 0.815 3.294 3.030 2. Prawa [interiorlight] lights_beleuchtung_unterdeck 1.5 205 200 175 0.815 1.759 3.030 3. Prawa [interiorlight] lights_beleuchtung_unterdeck 1.5 205 200 175 0.815 -0.968 3.030 4. Prawa [interiorlight] lights_beleuchtung_unterdeck 1.5 205 200 175 0.815 -2.509 3.030 5. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 2.730 3.030 6. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 1.380 3.030 7. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 -0.185 3.030 8. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 -1.787 3.030 9. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 -3.044 3.030 10. Lewa [interiorlight] lights_beleuchtung_untenrechts 1.5 205 200 175 -0.843 -4.86 3.030 11. Drzwi1 [interiorlight] door_light_1 0.8 205 200 175 0.887 4.390 3.090 12. Drzwi2 [interiorlight] door_light_2 0.8 205 200 175 0.887 0.000 3.090 13. Drzwi3 [interiorlight] door_light_3 0.4 205 200 175 0.887 -4.345 3.090 ######## SWIAT�A ZEW ######## [mesh] obrysowki.o3d [illumination_interior] -1 -1 -1 -1 [mesh] swiatla_zew.o3d [illumination_interior] -1 -1 -1 -1 Fernlicht: [spotlight] 0 4.8 0.6 0 1 -0.3 233 233 255 500 30 70 Abblendlicht: [spotlight] 0 4.7 0.6 0 1 -0.3 255 255 233 250 30 70 [spotlight] 0 4.7 0.6 0 1 -0.3 120 190 240 400 30 70 ###################PRZ�D DROGOWE [light_enh_2] 0.746 5.269 0.954 0 1 0 0 0 1 0 0 195 179 127 0.4 50 190 lights_fern 3.0 0.15 1 1 0.1 [light_enh_2] -0.770 5.269 0.954 0 1 0 0 0 1 0 0 195 179 127 0.4 50 190 lights_fern 3.0 0.15 1 1 0.1 ###########################PRZ�D MIJANIA [light_enh_2] 0.934 5.268 0.955 0 1 0 0 0 1 0 0 195 179 127 0.4 50 190 lights_abbl 1.5 0.15 1 1 0.1 [light_enh_2] -0.959 5.268 0.955 0 1 0 0 0 1 0 0 195 179 127 0.4 50 190 lights_abbl 1.5 0.15 1 1 0.1 ###########################PRZ�D POSTOJOWE [light_enh_2] 1.085 5.285 0.896 0 1 0 0 0 1 0 0 195 179 127 0.10 150 190 lights_stand 0.7 0.15 1 0 0.03 [light_enh_2] -1.109 5.285 0.896 0 1 0 0 0 1 0 0 195 179 127 0.10 150 190 lights_stand 0.7 0.15 1 0 0.03 ########################################PRZ�D OBRYS G�RA [light_enh_2] 1.103 5.147 3.139 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_stand 0.8 0.1 1 0 0.03 [light_enh_2] -1.118 5.147 3.139 0 1 0 0 0 1 0 0 255 230 140 0.1 150 190 lights_stand 0.8 0.1 1 0 0.03 ###################################PRZ�D KIERUNKI [light_enh_2] -1.109 5.285 1.012 0.3 1 0 0 0 -1 0 2 200 130 0 0.1 150 200 lights_blinker_l 0.7 0.1 1 1 0.03 [light_enh_2] 1.085 5.285 1.012 -0.3 1 0 0 0 1 0 2 200 130 0 0.1 150 200 lights_blinker_r 0.7 0.1 1 1 0.03 ##################################BOK-PRZ�D KIERUNKI [light_enh_2] 1.277 3.653 1.566 1 0.3 0 0 0 1 0 3 200 130 0 0.2 150 200 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -1.297 3.462 1.566 -1 0.3 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_l 1.0 0.1 1 1 0.03 ##################################BOK-TY� KIERUNKI [light_enh_2] -1.297 -5.353 1.566 -1 0.3 0 0 0 1 0 2 200 130 0 0.2 150 200 lights_blinker_l 1.0 0.1 1 1 0.03 [light_enh_2] 1.277 -5.353 1.566 1 0.3 0 0 0 1 0 3 200 130 0 0.2 150 200 lights_blinker_r 1.0 0.1 1 1 0.03 ##########################TY� - HAMULEC [light_enh_2] -0.820 -5.558 0.794 0 -1 0 0 0 1 0 0 255 0 0 0.15 180 210 lights_brems 1.0 0.1 1 1 0.03 [light_enh_2] 0.820 -5.558 0.794 0 -1 0 0 0 1 0 0 255 0 0 0.15 180 210 lights_brems 1.0 0.1 1 1 0.03 #############################TY� - POSTOJOWE [light_enh_2] -0.916 -5.558 0.790 0 -1 0 0 0 1 0 0 150 0 0 0.10 180 210 lights_stand 0.7 0.1 1 1 0.03 [light_enh_2] 0.903 -5.558 0.790 0 -1 0 0 0 1 0 0 150 0 0 0.10 180 210 lights_stand 0.8 0.1 1 1 0.03 #####################################TY� - KIERUNKI [light_enh_2] -1.02 -5.558 0.794 0 -1 0 0 0 1 0 0 200 130 0 0.15 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 [light_enh_2] 1.02 -5.558 0.794 0 -1 0 0 0 1 0 0 200 130 0 0.15 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 ######################################TY� - COFANIA [light_enh_2] -0.255 -5.549 0.710 0 -1 0 0 0 1 0 0 255 240 160 0.15 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 [light_enh_2] 0.241 -5.549 0.710 0 -1 0 0 0 1 0 0 255 240 160 0.15 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 #################################TY� OBRYS G�RA [light_enh_2] 1.103 -5.235 3.145 0 -1 0 0 0 1 0 0 255 0 0 0.06 160 180 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] -1.118 -5.235 3.145 0 -1 0 0 0 1 0 0 255 0 0 0.06 160 180 lights_stand 1.0 0.1 1 1 0.03 ######### Z ALPH� ######### [mesh] zaslo.o3d [illumination_interior] 0 0 1 5 [mesh] But/zegary_szklo.o3d [illumination_interior] 0 0 0 0 [matl] Fenster_int.tga 0 [matl_noZwrite] � [matl_envmap] envmap.bmp 0.5 � [matl_alpha] 2 ############# UPDATE 29.04.17 ############# ************************************************ [mesh] szyby_kabina.o3d [illumination_interior] 0 0 1 5 [matl] Fenster_int.tga 0 [matl_noZwrite] � [matl_envmap] envmap.bmp 0.8 � [matl_alpha] 2 ***************************************** [mesh] x1.o3d [matl] beige.tga 0 � [matl_alpha] 2 [matl_noZwrite] ********************************************** [mesh] szyb_swietlik.o3d [matl] szybki.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.5 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ************** SZYBY ************** [mesh] szyby_2.o3d [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ******************* [mesh] szyb_swietlik_2.o3d [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ********** [mesh] szyb_swietlik.o3d [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] **************** [mesh] szyby.o3d [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_P2_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster8_pos 0.6 ---- [mesh] szyba_P2_3.o3d [mouseevent] cp_passfenster8_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster8_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_P2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster8_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_P1_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster7_pos 0.6 ---- [mesh] szyba_P1_3.o3d [mouseevent] cp_passfenster7_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster7_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_P1.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster7_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_P0_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster6_pos 0.6 ---- [mesh] szyba_P0_3.o3d [mouseevent] cp_passfenster6_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster6_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_P0.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster6_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_L4_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster5_pos 0.6 ---- [mesh] szyba_L4_3.o3d [mouseevent] cp_passfenster5_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster5_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_L4.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster5_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_L3_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster4_pos 0.6 ---- [mesh] szyba_L3_3.o3d [mouseevent] cp_passfenster4_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster4_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_L3.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster4_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_L2_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster3_pos 0.5 ---- [mesh] szyba_L2_3.o3d [mouseevent] cp_passfenster3_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster3_pos 0.5 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_L2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster3_pos 0.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_L1_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster2_pos -0.5 ---- [mesh] szyba_L1_3.o3d [mouseevent] cp_passfenster2_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster2_pos -0.5 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_L1.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster2_pos -0.5 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_L0_2.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster1_pos 0.6 ---- [mesh] szyba_L0_3.o3d [mouseevent] cp_passfenster1_opn [newanim] origin_rot_z 90 anim_trans cp_passfenster1_pos 0.6 [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ---- [mesh] szyba_L0.o3d [newanim] origin_rot_z 90 anim_trans cp_passfenster1_pos 0.6 [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Norm_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] *************************** [mesh] szyba_przod_3.o3d [matl] bespo.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] texture.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [mesh] szyba_przod.o3d [matl] szybki.tga 0 [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] [matl] Regen.tga 0 [alphascale] Rain_Window_Front_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ****************************** [mesh] szyba_przod_wycier.o3d [matl] Regen.tga 0 [alphascale] Rain_Window_Wiped_Wetness [matl_envmap] envmap.bmp 0.3 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] '; preg_match_all($re, $str, $matches, PREG_SET_ORDER, 0); // Print the entire match result var_dump($matches);

Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for PHP, please visit: http://php.net/manual/en/ref.pcre.php