import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class Example {
public static void main(String[] args) {
final String regex = "(?<=public static final int ).+(?=;)";
final String string = "/** Key code constant: Unknown key code. */\n"
+ " public static final int KEYCODE_UNKNOWN = 0;\n"
+ " /** Key code constant: Soft Left key.\n"
+ " * Usually situated below the display on phones and used as a multi-function\n"
+ " * feature key for selecting a software defined function shown on the bottom left\n"
+ " * of the display. */\n"
+ " public static final int KEYCODE_SOFT_LEFT = 1;\n"
+ " /** Key code constant: Soft Right key.\n"
+ " * Usually situated below the display on phones and used as a multi-function\n"
+ " * feature key for selecting a software defined function shown on the bottom right\n"
+ " * of the display. */\n"
+ " public static final int KEYCODE_SOFT_RIGHT = 2;\n"
+ " /** Key code constant: Home key.\n"
+ " * This key is handled by the framework and is never delivered to applications. */\n"
+ " public static final int KEYCODE_HOME = 3;\n"
+ " /** Key code constant: Back key. */\n"
+ " public static final int KEYCODE_BACK = 4;\n"
+ " /** Key code constant: Call key. */\n"
+ " public static final int KEYCODE_CALL = 5;\n"
+ " /** Key code constant: End Call key. */\n"
+ " public static final int KEYCODE_ENDCALL = 6;\n"
+ " /** Key code constant: '0' key. */\n"
+ " public static final int KEYCODE_0 = 7;\n"
+ " /** Key code constant: '1' key. */\n"
+ " public static final int KEYCODE_1 = 8;\n"
+ " /** Key code constant: '2' key. */\n"
+ " public static final int KEYCODE_2 = 9;\n"
+ " /** Key code constant: '3' key. */\n"
+ " public static final int KEYCODE_3 = 10;\n"
+ " /** Key code constant: '4' key. */\n"
+ " public static final int KEYCODE_4 = 11;\n"
+ " /** Key code constant: '5' key. */\n"
+ " public static final int KEYCODE_5 = 12;\n"
+ " /** Key code constant: '6' key. */\n"
+ " public static final int KEYCODE_6 = 13;\n"
+ " /** Key code constant: '7' key. */\n"
+ " public static final int KEYCODE_7 = 14;\n"
+ " /** Key code constant: '8' key. */\n"
+ " public static final int KEYCODE_8 = 15;\n"
+ " /** Key code constant: '9' key. */\n"
+ " public static final int KEYCODE_9 = 16;\n"
+ " /** Key code constant: '*' key. */\n"
+ " public static final int KEYCODE_STAR = 17;\n"
+ " /** Key code constant: '#' key. */\n"
+ " public static final int KEYCODE_POUND = 18;\n"
+ " /** Key code constant: Directional Pad Up key.\n"
+ " * May also be synthesized from trackball motions. */\n"
+ " public static final int KEYCODE_DPAD_UP = 19;\n"
+ " /** Key code constant: Directional Pad Down key.\n"
+ " * May also be synthesized from trackball motions. */\n"
+ " public static final int KEYCODE_DPAD_DOWN = 20;\n"
+ " /** Key code constant: Directional Pad Left key.\n"
+ " * May also be synthesized from trackball motions. */\n"
+ " public static final int KEYCODE_DPAD_LEFT = 21;\n"
+ " /** Key code constant: Directional Pad Right key.\n"
+ " * May also be synthesized from trackball motions. */\n"
+ " public static final int KEYCODE_DPAD_RIGHT = 22;\n"
+ " /** Key code constant: Directional Pad Center key.\n"
+ " * May also be synthesized from trackball motions. */\n"
+ " public static final int KEYCODE_DPAD_CENTER = 23;\n"
+ " /** Key code constant: Volume Up key.\n"
+ " * Adjusts the speaker volume up. */\n"
+ " public static final int KEYCODE_VOLUME_UP = 24;\n"
+ " /** Key code constant: Volume Down key.\n"
+ " * Adjusts the speaker volume down. */\n"
+ " public static final int KEYCODE_VOLUME_DOWN = 25;\n"
+ " /** Key code constant: Power key. */\n"
+ " public static final int KEYCODE_POWER = 26;\n"
+ " /** Key code constant: Camera key.\n"
+ " * Used to launch a camera application or take pictures. */\n"
+ " public static final int KEYCODE_CAMERA = 27;\n"
+ " /** Key code constant: Clear key. */\n"
+ " public static final int KEYCODE_CLEAR = 28;\n"
+ " /** Key code constant: 'A' key. */\n"
+ " public static final int KEYCODE_A = 29;\n"
+ " /** Key code constant: 'B' key. */\n"
+ " public static final int KEYCODE_B = 30;\n"
+ " /** Key code constant: 'C' key. */\n"
+ " public static final int KEYCODE_C = 31;\n"
+ " /** Key code constant: 'D' key. */\n"
+ " public static final int KEYCODE_D = 32;\n"
+ " /** Key code constant: 'E' key. */\n"
+ " public static final int KEYCODE_E = 33;\n"
+ " /** Key code constant: 'F' key. */\n"
+ " public static final int KEYCODE_F = 34;\n"
+ " /** Key code constant: 'G' key. */\n"
+ " public static final int KEYCODE_G = 35;\n"
+ " /** Key code constant: 'H' key. */\n"
+ " public static final int KEYCODE_H = 36;\n"
+ " /** Key code constant: 'I' key. */\n"
+ " public static final int KEYCODE_I = 37;\n"
+ " /** Key code constant: 'J' key. */\n"
+ " public static final int KEYCODE_J = 38;\n"
+ " /** Key code constant: 'K' key. */\n"
+ " public static final int KEYCODE_K = 39;\n"
+ " /** Key code constant: 'L' key. */\n"
+ " public static final int KEYCODE_L = 40;\n"
+ " /** Key code constant: 'M' key. */\n"
+ " public static final int KEYCODE_M = 41;\n"
+ " /** Key code constant: 'N' key. */\n"
+ " public static final int KEYCODE_N = 42;\n"
+ " /** Key code constant: 'O' key. */\n"
+ " public static final int KEYCODE_O = 43;\n"
+ " /** Key code constant: 'P' key. */\n"
+ " public static final int KEYCODE_P = 44;\n"
+ " /** Key code constant: 'Q' key. */\n"
+ " public static final int KEYCODE_Q = 45;\n"
+ " /** Key code constant: 'R' key. */\n"
+ " public static final int KEYCODE_R = 46;\n"
+ " /** Key code constant: 'S' key. */\n"
+ " public static final int KEYCODE_S = 47;\n"
+ " /** Key code constant: 'T' key. */\n"
+ " public static final int KEYCODE_T = 48;\n"
+ " /** Key code constant: 'U' key. */\n"
+ " public static final int KEYCODE_U = 49;\n"
+ " /** Key code constant: 'V' key. */\n"
+ " public static final int KEYCODE_V = 50;\n"
+ " /** Key code constant: 'W' key. */\n"
+ " public static final int KEYCODE_W = 51;\n"
+ " /** Key code constant: 'X' key. */\n"
+ " public static final int KEYCODE_X = 52;\n"
+ " /** Key code constant: 'Y' key. */\n"
+ " public static final int KEYCODE_Y = 53;\n"
+ " /** Key code constant: 'Z' key. */\n"
+ " public static final int KEYCODE_Z = 54;\n"
+ " /** Key code constant: ',' key. */\n"
+ " public static final int KEYCODE_COMMA = 55;\n"
+ " /** Key code constant: '.' key. */\n"
+ " public static final int KEYCODE_PERIOD = 56;\n"
+ " /** Key code constant: Left Alt modifier key. */\n"
+ " public static final int KEYCODE_ALT_LEFT = 57;\n"
+ " /** Key code constant: Right Alt modifier key. */\n"
+ " public static final int KEYCODE_ALT_RIGHT = 58;\n"
+ " /** Key code constant: Left Shift modifier key. */\n"
+ " public static final int KEYCODE_SHIFT_LEFT = 59;\n"
+ " /** Key code constant: Right Shift modifier key. */\n"
+ " public static final int KEYCODE_SHIFT_RIGHT = 60;\n"
+ " /** Key code constant: Tab key. */\n"
+ " public static final int KEYCODE_TAB = 61;\n"
+ " /** Key code constant: Space key. */\n"
+ " public static final int KEYCODE_SPACE = 62;\n"
+ " /** Key code constant: Symbol modifier key.\n"
+ " * Used to enter alternate symbols. */\n"
+ " public static final int KEYCODE_SYM = 63;\n"
+ " /** Key code constant: Explorer special function key.\n"
+ " * Used to launch a browser application. */\n"
+ " public static final int KEYCODE_EXPLORER = 64;\n"
+ " /** Key code constant: Envelope special function key.\n"
+ " * Used to launch a mail application. */\n"
+ " public static final int KEYCODE_ENVELOPE = 65;\n"
+ " /** Key code constant: Enter key. */\n"
+ " public static final int KEYCODE_ENTER = 66;\n"
+ " /** Key code constant: Backspace key.\n"
+ " * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */\n"
+ " public static final int KEYCODE_DEL = 67;\n"
+ " /** Key code constant: '`' (backtick) key. */\n"
+ " public static final int KEYCODE_GRAVE = 68;\n"
+ " /** Key code constant: '-'. */\n"
+ " public static final int KEYCODE_MINUS = 69;\n"
+ " /** Key code constant: '=' key. */\n"
+ " public static final int KEYCODE_EQUALS = 70;\n"
+ " /** Key code constant: '[' key. */\n"
+ " public static final int KEYCODE_LEFT_BRACKET = 71;\n"
+ " /** Key code constant: ']' key. */\n"
+ " public static final int KEYCODE_RIGHT_BRACKET = 72;\n"
+ " /** Key code constant: '\\' key. */\n"
+ " public static final int KEYCODE_BACKSLASH = 73;\n"
+ " /** Key code constant: ';' key. */\n"
+ " public static final int KEYCODE_SEMICOLON = 74;\n"
+ " /** Key code constant: ''' (apostrophe) key. */\n"
+ " public static final int KEYCODE_APOSTROPHE = 75;\n"
+ " /** Key code constant: '/' key. */\n"
+ " public static final int KEYCODE_SLASH = 76;\n"
+ " /** Key code constant: '@' key. */\n"
+ " public static final int KEYCODE_AT = 77;\n"
+ " /** Key code constant: Number modifier key.\n"
+ " * Used to enter numeric symbols.\n"
+ " * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is\n"
+ " * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */\n"
+ " public static final int KEYCODE_NUM = 78;\n"
+ " /** Key code constant: Headset Hook key.\n"
+ " * Used to hang up calls and stop media. */\n"
+ " public static final int KEYCODE_HEADSETHOOK = 79;\n"
+ " /** Key code constant: Camera Focus key.\n"
+ " * Used to focus the camera. */\n"
+ " public static final int KEYCODE_FOCUS = 80; // *Camera* focus\n"
+ " /** Key code constant: '+' key. */\n"
+ " public static final int KEYCODE_PLUS = 81;\n"
+ " /** Key code constant: Menu key. */\n"
+ " public static final int KEYCODE_MENU = 82;\n"
+ " /** Key code constant: Notification key. */\n"
+ " public static final int KEYCODE_NOTIFICATION = 83;\n"
+ " /** Key code constant: Search key. */\n"
+ " public static final int KEYCODE_SEARCH = 84;\n"
+ " /** Key code constant: Play/Pause media key. */\n"
+ " public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;\n"
+ " /** Key code constant: Stop media key. */\n"
+ " public static final int KEYCODE_MEDIA_STOP = 86;\n"
+ " /** Key code constant: Play Next media key. */\n"
+ " public static final int KEYCODE_MEDIA_NEXT = 87;\n"
+ " /** Key code constant: Play Previous media key. */\n"
+ " public static final int KEYCODE_MEDIA_PREVIOUS = 88;\n"
+ " /** Key code constant: Rewind media key. */\n"
+ " public static final int KEYCODE_MEDIA_REWIND = 89;\n"
+ " /** Key code constant: Fast Forward media key. */\n"
+ " public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;\n"
+ " /** Key code constant: Mute key.\n"
+ " * Mute key for the microphone (unlike {@link #KEYCODE_VOLUME_MUTE}, which is the speaker mute\n"
+ " * key). */\n"
+ " public static final int KEYCODE_MUTE = 91;\n"
+ " /** Key code constant: Page Up key. */\n"
+ " public static final int KEYCODE_PAGE_UP = 92;\n"
+ " /** Key code constant: Page Down key. */\n"
+ " public static final int KEYCODE_PAGE_DOWN = 93;\n"
+ " /** Key code constant: Picture Symbols modifier key.\n"
+ " * Used to switch symbol sets (Emoji, Kao-moji). */\n"
+ " public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji)\n"
+ " /** Key code constant: Switch Charset modifier key.\n"
+ " * Used to switch character sets (Kanji, Katakana). */\n"
+ " public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana)\n"
+ " /** Key code constant: A Button key.\n"
+ " * On a game controller, the A button should be either the button labeled A\n"
+ " * or the first button on the bottom row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_A = 96;\n"
+ " /** Key code constant: B Button key.\n"
+ " * On a game controller, the B button should be either the button labeled B\n"
+ " * or the second button on the bottom row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_B = 97;\n"
+ " /** Key code constant: C Button key.\n"
+ " * On a game controller, the C button should be either the button labeled C\n"
+ " * or the third button on the bottom row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_C = 98;\n"
+ " /** Key code constant: X Button key.\n"
+ " * On a game controller, the X button should be either the button labeled X\n"
+ " * or the first button on the upper row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_X = 99;\n"
+ " /** Key code constant: Y Button key.\n"
+ " * On a game controller, the Y button should be either the button labeled Y\n"
+ " * or the second button on the upper row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_Y = 100;\n"
+ " /** Key code constant: Z Button key.\n"
+ " * On a game controller, the Z button should be either the button labeled Z\n"
+ " * or the third button on the upper row of controller buttons. */\n"
+ " public static final int KEYCODE_BUTTON_Z = 101;\n"
+ " /** Key code constant: L1 Button key.\n"
+ " * On a game controller, the L1 button should be either the button labeled L1 (or L)\n"
+ " * or the top left trigger button. */\n"
+ " public static final int KEYCODE_BUTTON_L1 = 102;\n"
+ " /** Key code constant: R1 Button key.\n"
+ " * On a game controller, the R1 button should be either the button labeled R1 (or R)\n"
+ " * or the top right trigger button. */\n"
+ " public static final int KEYCODE_BUTTON_R1 = 103;\n"
+ " /** Key code constant: L2 Button key.\n"
+ " * On a game controller, the L2 button should be either the button labeled L2\n"
+ " * or the bottom left trigger button. */\n"
+ " public static final int KEYCODE_BUTTON_L2 = 104;\n"
+ " /** Key code constant: R2 Button key.\n"
+ " * On a game controller, the R2 button should be either the button labeled R2\n"
+ " * or the bottom right trigger button. */\n"
+ " public static final int KEYCODE_BUTTON_R2 = 105;\n"
+ " /** Key code constant: Left Thumb Button key.\n"
+ " * On a game controller, the left thumb button indicates that the left (or only)\n"
+ " * joystick is pressed. */\n"
+ " public static final int KEYCODE_BUTTON_THUMBL = 106;\n"
+ " /** Key code constant: Right Thumb Button key.\n"
+ " * On a game controller, the right thumb button indicates that the right\n"
+ " * joystick is pressed. */\n"
+ " public static final int KEYCODE_BUTTON_THUMBR = 107;\n"
+ " /** Key code constant: Start Button key.\n"
+ " * On a game controller, the button labeled Start. */\n"
+ " public static final int KEYCODE_BUTTON_START = 108;\n"
+ " /** Key code constant: Select Button key.\n"
+ " * On a game controller, the button labeled Select. */\n"
+ " public static final int KEYCODE_BUTTON_SELECT = 109;\n"
+ " /** Key code constant: Mode Button key.\n"
+ " * On a game controller, the button labeled Mode. */\n"
+ " public static final int KEYCODE_BUTTON_MODE = 110;\n"
+ " /** Key code constant: Escape key. */\n"
+ " public static final int KEYCODE_ESCAPE = 111;\n"
+ " /** Key code constant: Forward Delete key.\n"
+ " * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */\n"
+ " public static final int KEYCODE_FORWARD_DEL = 112;\n"
+ " /** Key code constant: Left Control modifier key. */\n"
+ " public static final int KEYCODE_CTRL_LEFT = 113;\n"
+ " /** Key code constant: Right Control modifier key. */\n"
+ " public static final int KEYCODE_CTRL_RIGHT = 114;\n"
+ " /** Key code constant: Caps Lock key. */\n"
+ " public static final int KEYCODE_CAPS_LOCK = 115;\n"
+ " /** Key code constant: Scroll Lock key. */\n"
+ " public static final int KEYCODE_SCROLL_LOCK = 116;\n"
+ " /** Key code constant: Left Meta modifier key. */\n"
+ " public static final int KEYCODE_META_LEFT = 117;\n"
+ " /** Key code constant: Right Meta modifier key. */\n"
+ " public static final int KEYCODE_META_RIGHT = 118;\n"
+ " /** Key code constant: Function modifier key. */\n"
+ " public static final int KEYCODE_FUNCTION = 119;\n"
+ " /** Key code constant: System Request / Print Screen key. */\n"
+ " public static final int KEYCODE_SYSRQ = 120;\n"
+ " /** Key code constant: Break / Pause key. */\n"
+ " public static final int KEYCODE_BREAK = 121;\n"
+ " /** Key code constant: Home Movement key.\n"
+ " * Used for scrolling or moving the cursor around to the start of a line\n"
+ " * or to the top of a list. */\n"
+ " public static final int KEYCODE_MOVE_HOME = 122;\n"
+ " /** Key code constant: End Movement key.\n"
+ " * Used for scrolling or moving the cursor around to the end of a line\n"
+ " * or to the bottom of a list. */\n"
+ " public static final int KEYCODE_MOVE_END = 123;\n"
+ " /** Key code constant: Insert key.\n"
+ " * Toggles insert / overwrite edit mode. */\n"
+ " public static final int KEYCODE_INSERT = 124;\n"
+ " /** Key code constant: Forward key.\n"
+ " * Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */\n"
+ " public static final int KEYCODE_FORWARD = 125;\n"
+ " /** Key code constant: Play media key. */\n"
+ " public static final int KEYCODE_MEDIA_PLAY = 126;\n"
+ " /** Key code constant: Pause media key. */\n"
+ " public static final int KEYCODE_MEDIA_PAUSE = 127;\n"
+ " /** Key code constant: Close media key.\n"
+ " * May be used to close a CD tray, for example. */\n"
+ " public static final int KEYCODE_MEDIA_CLOSE = 128;\n"
+ " /** Key code constant: Eject media key.\n"
+ " * May be used to eject a CD tray, for example. */\n"
+ " public static final int KEYCODE_MEDIA_EJECT = 129;\n"
+ " /** Key code constant: Record media key. */\n"
+ " public static final int KEYCODE_MEDIA_RECORD = 130;\n"
+ " /** Key code constant: F1 key. */\n"
+ " public static final int KEYCODE_F1 = 131;\n"
+ " /** Key code constant: F2 key. */\n"
+ " public static final int KEYCODE_F2 = 132;\n"
+ " /** Key code constant: F3 key. */\n"
+ " public static final int KEYCODE_F3 = 133;\n"
+ " /** Key code constant: F4 key. */\n"
+ " public static final int KEYCODE_F4 = 134;\n"
+ " /** Key code constant: F5 key. */\n"
+ " public static final int KEYCODE_F5 = 135;\n"
+ " /** Key code constant: F6 key. */\n"
+ " public static final int KEYCODE_F6 = 136;\n"
+ " /** Key code constant: F7 key. */\n"
+ " public static final int KEYCODE_F7 = 137;\n"
+ " /** Key code constant: F8 key. */\n"
+ " public static final int KEYCODE_F8 = 138;\n"
+ " /** Key code constant: F9 key. */\n"
+ " public static final int KEYCODE_F9 = 139;\n"
+ " /** Key code constant: F10 key. */\n"
+ " public static final int KEYCODE_F10 = 140;\n"
+ " /** Key code constant: F11 key. */\n"
+ " public static final int KEYCODE_F11 = 141;\n"
+ " /** Key code constant: F12 key. */\n"
+ " public static final int KEYCODE_F12 = 142;\n"
+ " /** Key code constant: Num Lock key.\n"
+ " * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.\n"
+ " * This key alters the behavior of other keys on the numeric keypad. */\n"
+ " public static final int KEYCODE_NUM_LOCK = 143;\n"
+ " /** Key code constant: Numeric keypad '0' key. */\n"
+ " public static final int KEYCODE_NUMPAD_0 = 144;\n"
+ " /** Key code constant: Numeric keypad '1' key. */\n"
+ " public static final int KEYCODE_NUMPAD_1 = 145;\n"
+ " /** Key code constant: Numeric keypad '2' key. */\n"
+ " public static final int KEYCODE_NUMPAD_2 = 146;\n"
+ " /** Key code constant: Numeric keypad '3' key. */\n"
+ " public static final int KEYCODE_NUMPAD_3 = 147;\n"
+ " /** Key code constant: Numeric keypad '4' key. */\n"
+ " public static final int KEYCODE_NUMPAD_4 = 148;\n"
+ " /** Key code constant: Numeric keypad '5' key. */\n"
+ " public static final int KEYCODE_NUMPAD_5 = 149;\n"
+ " /** Key code constant: Numeric keypad '6' key. */\n"
+ " public static final int KEYCODE_NUMPAD_6 = 150;\n"
+ " /** Key code constant: Numeric keypad '7' key. */\n"
+ " public static final int KEYCODE_NUMPAD_7 = 151;\n"
+ " /** Key code constant: Numeric keypad '8' key. */\n"
+ " public static final int KEYCODE_NUMPAD_8 = 152;\n"
+ " /** Key code constant: Numeric keypad '9' key. */\n"
+ " public static final int KEYCODE_NUMPAD_9 = 153;\n"
+ " /** Key code constant: Numeric keypad '/' key (for division). */\n"
+ " public static final int KEYCODE_NUMPAD_DIVIDE = 154;\n"
+ " /** Key code constant: Numeric keypad '*' key (for multiplication). */\n"
+ " public static final int KEYCODE_NUMPAD_MULTIPLY = 155;\n"
+ " /** Key code constant: Numeric keypad '-' key (for subtraction). */\n"
+ " public static final int KEYCODE_NUMPAD_SUBTRACT = 156;\n"
+ " /** Key code constant: Numeric keypad '+' key (for addition). */\n"
+ " public static final int KEYCODE_NUMPAD_ADD = 157;\n"
+ " /** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */\n"
+ " public static final int KEYCODE_NUMPAD_DOT = 158;\n"
+ " /** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */\n"
+ " public static final int KEYCODE_NUMPAD_COMMA = 159;\n"
+ " /** Key code constant: Numeric keypad Enter key. */\n"
+ " public static final int KEYCODE_NUMPAD_ENTER = 160;\n"
+ " /** Key code constant: Numeric keypad '=' key. */\n"
+ " public static final int KEYCODE_NUMPAD_EQUALS = 161;\n"
+ " /** Key code constant: Numeric keypad '(' key. */\n"
+ " public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;\n"
+ " /** Key code constant: Numeric keypad ')' key. */\n"
+ " public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;\n"
+ " /** Key code constant: Volume Mute key.\n"
+ " * Mute key for speaker (unlike {@link #KEYCODE_MUTE}, which is the mute key for the\n"
+ " * microphone). This key should normally be implemented as a toggle such that the first press\n"
+ " * mutes the speaker and the second press restores the original volume.\n"
+ " */\n"
+ " public static final int KEYCODE_VOLUME_MUTE = 164;\n"
+ " /** Key code constant: Info key.\n"
+ " * Common on TV remotes to show additional information related to what is\n"
+ " * currently being viewed. */\n"
+ " public static final int KEYCODE_INFO = 165;\n"
+ " /** Key code constant: Channel up key.\n"
+ " * On TV remotes, increments the television channel. */\n"
+ " public static final int KEYCODE_CHANNEL_UP = 166;\n"
+ " /** Key code constant: Channel down key.\n"
+ " * On TV remotes, decrements the television channel. */\n"
+ " public static final int KEYCODE_CHANNEL_DOWN = 167;\n"
+ " /** Key code constant: Zoom in key. */\n"
+ " public static final int KEYCODE_ZOOM_IN = 168;\n"
+ " /** Key code constant: Zoom out key. */\n"
+ " public static final int KEYCODE_ZOOM_OUT = 169;\n"
+ " /** Key code constant: TV key.\n"
+ " * On TV remotes, switches to viewing live TV. */\n"
+ " public static final int KEYCODE_TV = 170;\n"
+ " /** Key code constant: Window key.\n"
+ " * On TV remotes, toggles picture-in-picture mode or other windowing functions.\n"
+ " * On Android Wear devices, triggers a display offset. */\n"
+ " public static final int KEYCODE_WINDOW = 171;\n"
+ " /** Key code constant: Guide key.\n"
+ " * On TV remotes, shows a programming guide. */\n"
+ " public static final int KEYCODE_GUIDE = 172;\n"
+ " /** Key code constant: DVR key.\n"
+ " * On some TV remotes, switches to a DVR mode for recorded shows. */\n"
+ " public static final int KEYCODE_DVR = 173;\n"
+ " /** Key code constant: Bookmark key.\n"
+ " * On some TV remotes, bookmarks content or web pages. */\n"
+ " public static final int KEYCODE_BOOKMARK = 174;\n"
+ " /** Key code constant: Toggle captions key.\n"
+ " * Switches the mode for closed-captioning text, for example during television shows. */\n"
+ " public static final int KEYCODE_CAPTIONS = 175;\n"
+ " /** Key code constant: Settings key.\n"
+ " * Starts the system settings activity. */\n"
+ " public static final int KEYCODE_SETTINGS = 176;\n"
+ " /**\n"
+ " * Key code constant: TV power key.\n"
+ " * On HDMI TV panel devices and Android TV devices that don't support HDMI, toggles the power\n"
+ " * state of the device.\n"
+ " * On HDMI source devices, toggles the power state of the HDMI-connected TV via HDMI-CEC and\n"
+ " * makes the source device follow this power state.\n"
+ " */\n"
+ " public static final int KEYCODE_TV_POWER = 177;\n"
+ " /** Key code constant: TV input key.\n"
+ " * On TV remotes, switches the input on a television screen. */\n"
+ " public static final int KEYCODE_TV_INPUT = 178;\n"
+ " /** Key code constant: Set-top-box power key.\n"
+ " * On TV remotes, toggles the power on an external Set-top-box. */\n"
+ " public static final int KEYCODE_STB_POWER = 179;\n"
+ " /** Key code constant: Set-top-box input key.\n"
+ " * On TV remotes, switches the input mode on an external Set-top-box. */\n"
+ " public static final int KEYCODE_STB_INPUT = 180;\n"
+ " /** Key code constant: A/V Receiver power key.\n"
+ " * On TV remotes, toggles the power on an external A/V Receiver. */\n"
+ " public static final int KEYCODE_AVR_POWER = 181;\n"
+ " /** Key code constant: A/V Receiver input key.\n"
+ " * On TV remotes, switches the input mode on an external A/V Receiver. */\n"
+ " public static final int KEYCODE_AVR_INPUT = 182;\n"
+ " /** Key code constant: Red \"programmable\" key.\n"
+ " * On TV remotes, acts as a contextual/programmable key. */\n"
+ " public static final int KEYCODE_PROG_RED = 183;\n"
+ " /** Key code constant: Green \"programmable\" key.\n"
+ " * On TV remotes, actsas a contextual/programmable key. */\n"
+ " public static final int KEYCODE_PROG_GREEN = 184;\n"
+ " /** Key code constant: Yellow \"programmable\" key.\n"
+ " * On TV remotes, acts as a contextual/programmable key. */\n"
+ " public static final int KEYCODE_PROG_YELLOW = 185;\n"
+ " /** Key code constant: Blue \"programmable\" key.\n"
+ " * On TV remotes, acts as a contextual/programmable key. */\n"
+ " public static final int KEYCODE_PROG_BLUE = 186;\n"
+ " /** Key code constant: App switch key.\n"
+ " * Should bring up the application switcher dialog. */\n"
+ " public static final int KEYCODE_APP_SWITCH = 187;\n"
+ " /** Key code constant: Generic Game Pad Button #1.*/\n"
+ " public static final int KEYCODE_BUTTON_1 = 188;\n"
+ " /** Key code constant: Generic Game Pad Button #2.*/\n"
+ " public static final int KEYCODE_BUTTON_2 = 189;\n"
+ " /** Key code constant: Generic Game Pad Button #3.*/\n"
+ " public static final int KEYCODE_BUTTON_3 = 190;\n"
+ " /** Key code constant: Generic Game Pad Button #4.*/\n"
+ " public static final int KEYCODE_BUTTON_4 = 191;\n"
+ " /** Key code constant: Generic Game Pad Button #5.*/\n"
+ " public static final int KEYCODE_BUTTON_5 = 192;\n"
+ " /** Key code constant: Generic Game Pad Button #6.*/\n"
+ " public static final int KEYCODE_BUTTON_6 = 193;\n"
+ " /** Key code constant: Generic Game Pad Button #7.*/\n"
+ " public static final int KEYCODE_BUTTON_7 = 194;\n"
+ " /** Key code constant: Generic Game Pad Button #8.*/\n"
+ " public static final int KEYCODE_BUTTON_8 = 195;\n"
+ " /** Key code constant: Generic Game Pad Button #9.*/\n"
+ " public static final int KEYCODE_BUTTON_9 = 196;\n"
+ " /** Key code constant: Generic Game Pad Button #10.*/\n"
+ " public static final int KEYCODE_BUTTON_10 = 197;\n"
+ " /** Key code constant: Generic Game Pad Button #11.*/\n"
+ " public static final int KEYCODE_BUTTON_11 = 198;\n"
+ " /** Key code constant: Generic Game Pad Button #12.*/\n"
+ " public static final int KEYCODE_BUTTON_12 = 199;\n"
+ " /** Key code constant: Generic Game Pad Button #13.*/\n"
+ " public static final int KEYCODE_BUTTON_13 = 200;\n"
+ " /** Key code constant: Generic Game Pad Button #14.*/\n"
+ " public static final int KEYCODE_BUTTON_14 = 201;\n"
+ " /** Key code constant: Generic Game Pad Button #15.*/\n"
+ " public static final int KEYCODE_BUTTON_15 = 202;\n"
+ " /** Key code constant: Generic Game Pad Button #16.*/\n"
+ " public static final int KEYCODE_BUTTON_16 = 203;\n"
+ " /** Key code constant: Language Switch key.\n"
+ " * Toggles the current input language such as switching between English and Japanese on\n"
+ " * a QWERTY keyboard. On some devices, the same function may be performed by\n"
+ " * pressing Shift+Spacebar. */\n"
+ " public static final int KEYCODE_LANGUAGE_SWITCH = 204;\n"
+ " /** Key code constant: Manner Mode key.\n"
+ " * Toggles silent or vibrate mode on and off to make the device behave more politely\n"
+ " * in certain settings such as on a crowded train. On some devices, the key may only\n"
+ " * operate when long-pressed. */\n"
+ " public static final int KEYCODE_MANNER_MODE = 205;\n"
+ " /** Key code constant: 3D Mode key.\n"
+ " * Toggles the display between 2D and 3D mode. */\n"
+ " public static final int KEYCODE_3D_MODE = 206;\n"
+ " /** Key code constant: Contacts special function key.\n"
+ " * Used to launch an address book application. */\n"
+ " public static final int KEYCODE_CONTACTS = 207;\n"
+ " /** Key code constant: Calendar special function key.\n"
+ " * Used to launch a calendar application. */\n"
+ " public static final int KEYCODE_CALENDAR = 208;\n"
+ " /** Key code constant: Music special function key.\n"
+ " * Used to launch a music player application. */\n"
+ " public static final int KEYCODE_MUSIC = 209;\n"
+ " /** Key code constant: Calculator special function key.\n"
+ " * Used to launch a calculator application. */\n"
+ " public static final int KEYCODE_CALCULATOR = 210;\n"
+ " /** Key code constant: Japanese full-width / half-width key. */\n"
+ " public static final int KEYCODE_ZENKAKU_HANKAKU = 211;\n"
+ " /** Key code constant: Japanese alphanumeric key. */\n"
+ " public static final int KEYCODE_EISU = 212;\n"
+ " /** Key code constant: Japanese non-conversion key. */\n"
+ " public static final int KEYCODE_MUHENKAN = 213;\n"
+ " /** Key code constant: Japanese conversion key. */\n"
+ " public static final int KEYCODE_HENKAN = 214;\n"
+ " /** Key code constant: Japanese katakana / hiragana key. */\n"
+ " public static final int KEYCODE_KATAKANA_HIRAGANA = 215;\n"
+ " /** Key code constant: Japanese Yen key. */\n"
+ " public static final int KEYCODE_YEN = 216;\n"
+ " /** Key code constant: Japanese Ro key. */\n"
+ " public static final int KEYCODE_RO = 217;\n"
+ " /** Key code constant: Japanese kana key. */\n"
+ " public static final int KEYCODE_KANA = 218;\n"
+ " /** Key code constant: Assist key.\n"
+ " * Launches the global assist activity. Not delivered to applications. */\n"
+ " public static final int KEYCODE_ASSIST = 219;\n"
+ " /** Key code constant: Brightness Down key.\n"
+ " * Adjusts the screen brightness down. */\n"
+ " public static final int KEYCODE_BRIGHTNESS_DOWN = 220;\n"
+ " /** Key code constant: Brightness Up key.\n"
+ " * Adjusts the screen brightness up. */\n"
+ " public static final int KEYCODE_BRIGHTNESS_UP = 221;\n"
+ " /** Key code constant: Audio Track key.\n"
+ " * Switches the audio tracks. */\n"
+ " public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;\n"
+ " /** Key code constant: Sleep key.\n"
+ " * Puts the device to sleep. Behaves somewhat like {@link #KEYCODE_POWER} but it\n"
+ " * has no effect if the device is already asleep. */\n"
+ " public static final int KEYCODE_SLEEP = 223;\n"
+ " /** Key code constant: Wakeup key.\n"
+ " * Wakes up the device. Behaves somewhat like {@link #KEYCODE_POWER} but it\n"
+ " * has no effect if the device is already awake. */\n"
+ " public static final int KEYCODE_WAKEUP = 224;\n"
+ " /** Key code constant: Pairing key.\n"
+ " * Initiates peripheral pairing mode. Useful for pairing remote control\n"
+ " * devices or game controllers, especially if no other input mode is\n"
+ " * available. */\n"
+ " public static final int KEYCODE_PAIRING = 225;\n"
+ " /** Key code constant: Media Top Menu key.\n"
+ " * Goes to the top of media menu. */\n"
+ " public static final int KEYCODE_MEDIA_TOP_MENU = 226;\n"
+ " /** Key code constant: '11' key. */\n"
+ " public static final int KEYCODE_11 = 227;\n"
+ " /** Key code constant: '12' key. */\n"
+ " public static final int KEYCODE_12 = 228;\n"
+ " /** Key code constant: Last Channel key.\n"
+ " * Goes to the last viewed channel. */\n"
+ " public static final int KEYCODE_LAST_CHANNEL = 229;\n"
+ " /** Key code constant: TV data service key.\n"
+ " * Displays data services like weather, sports. */\n"
+ " public static final int KEYCODE_TV_DATA_SERVICE = 230;\n"
+ " /** Key code constant: Voice Assist key.\n"
+ " * Launches the global voice assist activity. Not delivered to applications. */\n"
+ " public static final int KEYCODE_VOICE_ASSIST = 231;\n"
+ " /** Key code constant: Radio key.\n"
+ " * Toggles TV service / Radio service. */\n"
+ " public static final int KEYCODE_TV_RADIO_SERVICE = 232;\n"
+ " /** Key code constant: Teletext key.\n"
+ " * Displays Teletext service. */\n"
+ " public static final int KEYCODE_TV_TELETEXT = 233;\n"
+ " /** Key code constant: Number entry key.\n"
+ " * Initiates to enter multi-digit channel nubmber when each digit key is assigned\n"
+ " * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC\n"
+ " * User Control Code. */\n"
+ " public static final int KEYCODE_TV_NUMBER_ENTRY = 234;\n"
+ " /** Key code constant: Analog Terrestrial key.\n"
+ " * Switches to analog terrestrial broadcast service. */\n"
+ " public static final int KEYCODE_TV_TERRESTRIAL_ANALOG = 235;\n"
+ " /** Key code constant: Digital Terrestrial key.\n"
+ " * Switches to digital terrestrial broadcast service. */\n"
+ " public static final int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;\n"
+ " /** Key code constant: Satellite key.\n"
+ " * Switches to digital satellite broadcast service. */\n"
+ " public static final int KEYCODE_TV_SATELLITE = 237;\n"
+ " /** Key code constant: BS key.\n"
+ " * Switches to BS digital satellite broadcasting service available in Japan. */\n"
+ " public static final int KEYCODE_TV_SATELLITE_BS = 238;\n"
+ " /** Key code constant: CS key.\n"
+ " * Switches to CS digital satellite broadcasting service available in Japan. */\n"
+ " public static final int KEYCODE_TV_SATELLITE_CS = 239;\n"
+ " /** Key code constant: BS/CS key.\n"
+ " * Toggles between BS and CS digital satellite services. */\n"
+ " public static final int KEYCODE_TV_SATELLITE_SERVICE = 240;\n"
+ " /** Key code constant: Toggle Network key.\n"
+ " * Toggles selecting broacast services. */\n"
+ " public static final int KEYCODE_TV_NETWORK = 241;\n"
+ " /** Key code constant: Antenna/Cable key.\n"
+ " * Toggles broadcast input source between antenna and cable. */\n"
+ " public static final int KEYCODE_TV_ANTENNA_CABLE = 242;\n"
+ " /** Key code constant: HDMI #1 key.\n"
+ " * Switches to HDMI input #1. */\n"
+ " public static final int KEYCODE_TV_INPUT_HDMI_1 = 243;\n"
+ " /** Key code constant: HDMI #2 key.\n"
+ " * Switches to HDMI input #2. */\n"
+ " public static final int KEYCODE_TV_INPUT_HDMI_2 = 244;\n"
+ " /** Key code constant: HDMI #3 key.\n"
+ " * Switches to HDMI input #3. */\n"
+ " public static final int KEYCODE_TV_INPUT_HDMI_3 = 245;\n"
+ " /** Key code constant: HDMI #4 key.\n"
+ " * Switches to HDMI input #4. */\n"
+ " public static final int KEYCODE_TV_INPUT_HDMI_4 = 246;\n"
+ " /** Key code constant: Composite #1 key.\n"
+ " * Switches to composite video input #1. */\n"
+ " public static final int KEYCODE_TV_INPUT_COMPOSITE_1 = 247;\n"
+ " /** Key code constant: Composite #2 key.\n"
+ " * Switches to composite video input #2. */\n"
+ " public static final int KEYCODE_TV_INPUT_COMPOSITE_2 = 248;\n"
+ " /** Key code constant: Component #1 key.\n"
+ " * Switches to component video input #1. */\n"
+ " public static final int KEYCODE_TV_INPUT_COMPONENT_1 = 249;\n"
+ " /** Key code constant: Component #2 key.\n"
+ " * Switches to component video input #2. */\n"
+ " public static final int KEYCODE_TV_INPUT_COMPONENT_2 = 250;\n"
+ " /** Key code constant: VGA #1 key.\n"
+ " * Switches to VGA (analog RGB) input #1. */\n"
+ " public static final int KEYCODE_TV_INPUT_VGA_1 = 251;\n"
+ " /** Key code constant: Audio description key.\n"
+ " * Toggles audio description off / on. */\n"
+ " public static final int KEYCODE_TV_AUDIO_DESCRIPTION = 252;\n"
+ " /** Key code constant: Audio description mixing volume up key.\n"
+ " * Louden audio description volume as compared with normal audio volume. */\n"
+ " public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;\n"
+ " /** Key code constant: Audio description mixing volume down key.\n"
+ " * Lessen audio description volume as compared with normal audio volume. */\n"
+ " public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;\n"
+ " /** Key code constant: Zoom mode key.\n"
+ " * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */\n"
+ " public static final int KEYCODE_TV_ZOOM_MODE = 255;\n"
+ " /** Key code constant: Contents menu key.\n"
+ " * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control\n"
+ " * Code */\n"
+ " public static final int KEYCODE_TV_CONTENTS_MENU = 256;\n"
+ " /** Key code constant: Media context menu key.\n"
+ " * Goes to the context menu of media contents. Corresponds to Media Context-sensitive\n"
+ " * Menu (0x11) of CEC User Control Code. */\n"
+ " public static final int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;\n"
+ " /** Key code constant: Timer programming key.\n"
+ " * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of\n"
+ " * CEC User Control Code. */\n"
+ " public static final int KEYCODE_TV_TIMER_PROGRAMMING = 258;\n"
+ " /** Key code constant: Help key. */\n"
+ " public static final int KEYCODE_HELP = 259;\n"
+ " /** Key code constant: Navigate to previous key.\n"
+ " * Goes backward by one item in an ordered collection of items. */\n"
+ " public static final int KEYCODE_NAVIGATE_PREVIOUS = 260;\n"
+ " /** Key code constant: Navigate to next key.\n"
+ " * Advances to the next item in an ordered collection of items. */\n"
+ " public static final int KEYCODE_NAVIGATE_NEXT = 261;\n"
+ " /** Key code constant: Navigate in key.\n"
+ " * Activates the item that currently has focus or expands to the next level of a navigation\n"
+ " * hierarchy. */\n"
+ " public static final int KEYCODE_NAVIGATE_IN = 262;\n"
+ " /** Key code constant: Navigate out key.\n"
+ " * Backs out one level of a navigation hierarchy or collapses the item that currently has\n"
+ " * focus. */\n"
+ " public static final int KEYCODE_NAVIGATE_OUT = 263;\n"
+ " /** Key code constant: Primary stem key for Wear\n"
+ " * Main power/reset button on watch. */\n"
+ " public static final int KEYCODE_STEM_PRIMARY = 264;\n"
+ " /** Key code constant: Generic stem key 1 for Wear */\n"
+ " public static final int KEYCODE_STEM_1 = 265;\n"
+ " /** Key code constant: Generic stem key 2 for Wear */\n"
+ " public static final int KEYCODE_STEM_2 = 266;\n"
+ " /** Key code constant: Generic stem key 3 for Wear */\n"
+ " public static final int KEYCODE_STEM_3 = 267;\n"
+ " /** Key code constant: Directional Pad Up-Left */\n"
+ " public static final int KEYCODE_DPAD_UP_LEFT = 268;\n"
+ " /** Key code constant: Directional Pad Down-Left */\n"
+ " public static final int KEYCODE_DPAD_DOWN_LEFT = 269;\n"
+ " /** Key code constant: Directional Pad Up-Right */\n"
+ " public static final int KEYCODE_DPAD_UP_RIGHT = 270;\n"
+ " /** Key code constant: Directional Pad Down-Right */\n"
+ " public static final int KEYCODE_DPAD_DOWN_RIGHT = 271;\n"
+ " /** Key code constant: Skip forward media key. */\n"
+ " public static final int KEYCODE_MEDIA_SKIP_FORWARD = 272;\n"
+ " /** Key code constant: Skip backward media key. */\n"
+ " public static final int KEYCODE_MEDIA_SKIP_BACKWARD = 273;\n"
+ " /** Key code constant: Step forward media key.\n"
+ " * Steps media forward, one frame at a time. */\n"
+ " public static final int KEYCODE_MEDIA_STEP_FORWARD = 274;\n"
+ " /** Key code constant: Step backward media key.\n"
+ " * Steps media backward, one frame at a time. */\n"
+ " public static final int KEYCODE_MEDIA_STEP_BACKWARD = 275;\n"
+ " /** Key code constant: put device to sleep unless a wakelock is held. */\n"
+ " public static final int KEYCODE_SOFT_SLEEP = 276;\n"
+ " /** Key code constant: Cut key. */\n"
+ " public static final int KEYCODE_CUT = 277;\n"
+ " /** Key code constant: Copy key. */\n"
+ " public static final int KEYCODE_COPY = 278;\n"
+ " /** Key code constant: Paste key. */\n"
+ " public static final int KEYCODE_PASTE = 279;\n"
+ " /** Key code constant: Consumed by the system for navigation up */\n"
+ " public static final int KEYCODE_SYSTEM_NAVIGATION_UP = 280;\n"
+ " /** Key code constant: Consumed by the system for navigation down */\n"
+ " public static final int KEYCODE_SYSTEM_NAVIGATION_DOWN = 281;\n"
+ " /** Key code constant: Consumed by the system for navigation left*/\n"
+ " public static final int KEYCODE_SYSTEM_NAVIGATION_LEFT = 282;\n"
+ " /** Key code constant: Consumed by the system for navigation right */\n"
+ " public static final int KEYCODE_SYSTEM_NAVIGATION_RIGHT = 283;\n"
+ " /** Key code constant: Show all apps */\n"
+ " public static final int KEYCODE_ALL_APPS = 284;\n"
+ " /** Key code constant: Refresh key. */\n"
+ " public static final int KEYCODE_REFRESH = 285;\n"
+ " /** Key code constant: Thumbs up key. Apps can use this to let user upvote content. */\n"
+ " public static final int KEYCODE_THUMBS_UP = 286;\n"
+ " /** Key code constant: Thumbs down key. Apps can use this to let user downvote content. */\n"
+ " public static final int KEYCODE_THUMBS_DOWN = 287;\n"
+ " /**\n"
+ " * Key code constant: Used to switch current {@link android.accounts.Account} that is\n"
+ " * consuming content. May be consumed by system to set account globally.\n"
+ " */\n"
+ " public static final int KEYCODE_PROFILE_SWITCH = 288;\n"
+ " /** Key code constant: Video Application key #1. */\n"
+ " public static final int KEYCODE_VIDEO_APP_1 = 289;\n"
+ " /** Key code constant: Video Application key #2. */\n"
+ " public static final int KEYCODE_VIDEO_APP_2 = 290;\n"
+ " /** Key code constant: Video Application key #3. */\n"
+ " public static final int KEYCODE_VIDEO_APP_3 = 291;\n"
+ " /** Key code constant: Video Application key #4. */\n"
+ " public static final int KEYCODE_VIDEO_APP_4 = 292;\n"
+ " /** Key code constant: Video Application key #5. */\n"
+ " public static final int KEYCODE_VIDEO_APP_5 = 293;\n"
+ " /** Key code constant: Video Application key #6. */\n"
+ " public static final int KEYCODE_VIDEO_APP_6 = 294;\n"
+ " /** Key code constant: Video Application key #7. */\n"
+ " public static final int KEYCODE_VIDEO_APP_7 = 295;\n"
+ " /** Key code constant: Video Application key #8. */\n"
+ " public static final int KEYCODE_VIDEO_APP_8 = 296;\n"
+ " /** Key code constant: Featured Application key #1. */\n"
+ " public static final int KEYCODE_FEATURED_APP_1 = 297;\n"
+ " /** Key code constant: Featured Application key #2. */\n"
+ " public static final int KEYCODE_FEATURED_APP_2 = 298;\n"
+ " /** Key code constant: Featured Application key #3. */\n"
+ " public static final int KEYCODE_FEATURED_APP_3 = 299;\n"
+ " /** Key code constant: Featured Application key #4. */\n"
+ " public static final int KEYCODE_FEATURED_APP_4 = 300;\n"
+ " /** Key code constant: Demo Application key #1. */\n"
+ " public static final int KEYCODE_DEMO_APP_1 = 301;\n"
+ " /** Key code constant: Demo Application key #2. */\n"
+ " public static final int KEYCODE_DEMO_APP_2 = 302;\n"
+ " /** Key code constant: Demo Application key #3. */\n"
+ " public static final int KEYCODE_DEMO_APP_3 = 303;\n"
+ " /** Key code constant: Demo Application key #4. */\n"
+ " public static final int KEYCODE_DEMO_APP_4 = 304;\n"
+ " public static final int META_ALT_ON = 0x02;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the left ALT meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isAltPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_ALT_LEFT\n"
+ " */\n"
+ " public static final int META_ALT_LEFT_ON = 0x10;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the right the ALT meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isAltPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_ALT_RIGHT\n"
+ " */\n"
+ " public static final int META_ALT_RIGHT_ON = 0x20;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether one of the SHIFT meta keys is pressed.</p>\n"
+ " *\n"
+ " * @see #isShiftPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_SHIFT_LEFT\n"
+ " * @see #KEYCODE_SHIFT_RIGHT\n"
+ " */\n"
+ " public static final int META_SHIFT_ON = 0x1;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the left SHIFT meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isShiftPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_SHIFT_LEFT\n"
+ " */\n"
+ " public static final int META_SHIFT_LEFT_ON = 0x40;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the right SHIFT meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isShiftPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_SHIFT_RIGHT\n"
+ " */\n"
+ " public static final int META_SHIFT_RIGHT_ON = 0x80;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the SYM meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isSymPressed()\n"
+ " * @see #getMetaState()\n"
+ " */\n"
+ " public static final int META_SYM_ON = 0x4;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the FUNCTION meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isFunctionPressed()\n"
+ " * @see #getMetaState()\n"
+ " */\n"
+ " public static final int META_FUNCTION_ON = 0x8;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether one of the CTRL meta keys is pressed.</p>\n"
+ " *\n"
+ " * @see #isCtrlPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_CTRL_LEFT\n"
+ " * @see #KEYCODE_CTRL_RIGHT\n"
+ " */\n"
+ " public static final int META_CTRL_ON = 0x1000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the left CTRL meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isCtrlPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_CTRL_LEFT\n"
+ " */\n"
+ " public static final int META_CTRL_LEFT_ON = 0x2000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the right CTRL meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isCtrlPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_CTRL_RIGHT\n"
+ " */\n"
+ " public static final int META_CTRL_RIGHT_ON = 0x4000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether one of the META meta keys is pressed.</p>\n"
+ " *\n"
+ " * @see #isMetaPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_META_LEFT\n"
+ " * @see #KEYCODE_META_RIGHT\n"
+ " */\n"
+ " public static final int META_META_ON = 0x10000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the left META meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isMetaPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_META_LEFT\n"
+ " */\n"
+ " public static final int META_META_LEFT_ON = 0x20000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the right META meta key is pressed.</p>\n"
+ " *\n"
+ " * @see #isMetaPressed()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_META_RIGHT\n"
+ " */\n"
+ " public static final int META_META_RIGHT_ON = 0x40000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the CAPS LOCK meta key is on.</p>\n"
+ " *\n"
+ " * @see #isCapsLockOn()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_CAPS_LOCK\n"
+ " */\n"
+ " public static final int META_CAPS_LOCK_ON = 0x100000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the NUM LOCK meta key is on.</p>\n"
+ " *\n"
+ " * @see #isNumLockOn()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_NUM_LOCK\n"
+ " */\n"
+ " public static final int META_NUM_LOCK_ON = 0x200000;\n"
+ " /**\n"
+ " * <p>This mask is used to check whether the SCROLL LOCK meta key is on.</p>\n"
+ " *\n"
+ " * @see #isScrollLockOn()\n"
+ " * @see #getMetaState()\n"
+ " * @see #KEYCODE_SCROLL_LOCK\n"
+ " */\n"
+ " public static final int META_SCROLL_LOCK_ON = 0x400000;\n"
+ " /**\n"
+ " * This mask is a combination of {@link #META_SHIFT_ON}, {@link #META_SHIFT_LEFT_ON}\n"
+ " * and {@link #META_SHIFT_RIGHT_ON}.\n"
+ " */\n"
+ " public static final int META_SHIFT_MASK = META_SHIFT_ON\n"
+ " | META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON;\n"
+ " /**\n"
+ " * This mask is a combination of {@link #META_ALT_ON}, {@link #META_ALT_LEFT_ON}\n"
+ " * and {@link #META_ALT_RIGHT_ON}.\n"
+ " */\n"
+ " public static final int META_ALT_MASK = META_ALT_ON\n"
+ " | META_ALT_LEFT_ON | META_ALT_RIGHT_ON;\n"
+ " /**\n"
+ " * This mask is a combination of {@link #META_CTRL_ON}, {@link #META_CTRL_LEFT_ON}\n"
+ " * and {@link #META_CTRL_RIGHT_ON}.\n"
+ " */\n"
+ " public static final int META_CTRL_MASK = META_CTRL_ON\n"
+ " | META_CTRL_LEFT_ON | META_CTRL_RIGHT_ON;\n"
+ " /**\n"
+ " * This mask is a combination of {@link #META_META_ON}, {@link #META_META_LEFT_ON}\n"
+ " * and {@link #META_META_RIGHT_ON}.\n"
+ " */\n"
+ " public static final int META_META_MASK = META_META_ON\n"
+ " | META_META_LEFT_ON | META_META_RIGHT_ON;\n"
+ " /**\n"
+ " * This mask is set if the device woke because of this key event.\n"
+ " *\n"
+ " * @deprecated This flag will never be set by the system since the system\n"
+ " * consumes all wake keys itself.\n"
+ " */\n"
+ " @Deprecated\n"
+ " public static final int FLAG_WOKE_HERE = 0x1;\n"
+ " /**\n"
+ " * This mask is set if the key event was generated by a software keyboard.\n"
+ " */\n"
+ " public static final int FLAG_SOFT_KEYBOARD = 0x2;\n"
+ " /**\n"
+ " * This mask is set if we don't want the key event to cause us to leave\n"
+ " * touch mode.\n"
+ " */\n"
+ " public static final int FLAG_KEEP_TOUCH_MODE = 0x4;\n"
+ " /**\n"
+ " * This mask is set if an event was known to come from a trusted part\n"
+ " * of the system. That is, the event is known to come from the user,\n"
+ " * and could not have been spoofed by a third party component.\n"
+ " */\n"
+ " public static final int FLAG_FROM_SYSTEM = 0x8;\n"
+ " /**\n"
+ " * This mask is used for compatibility, to identify enter keys that are\n"
+ " * coming from an IME whose enter key has been auto-labelled \"next\" or\n"
+ " * \"done\". This allows TextView to dispatch these as normal enter keys\n"
+ " * for old applications, but still do the appropriate action when\n"
+ " * receiving them.\n"
+ " */\n"
+ " public static final int FLAG_EDITOR_ACTION = 0x10;\n"
+ " /**\n"
+ " * When associated with up key events, this indicates that the key press\n"
+ " * has been canceled. Typically this is used with virtual touch screen\n"
+ " * keys, where the user can slide from the virtual key area on to the\n"
+ " * display: in that case, the application will receive a canceled up\n"
+ " * event and should not perform the action normally associated with the\n"
+ " * key. Note that for this to work, the application can not perform an\n"
+ " * action for a key until it receives an up or the long press timeout has\n"
+ " * expired.\n"
+ " */\n"
+ " public static final int FLAG_CANCELED = 0x20;\n"
+ " /**\n"
+ " * This key event was generated by a virtual (on-screen) hard key area.\n"
+ " * Typically this is an area of the touchscreen, outside of the regular\n"
+ " * display, dedicated to \"hardware\" buttons.\n"
+ " */\n"
+ " public static final int FLAG_VIRTUAL_HARD_KEY = 0x40;\n"
+ " /**\n"
+ " * This flag is set for the first key repeat that occurs after the\n"
+ " * long press timeout.\n"
+ " */\n"
+ " public static final int FLAG_LONG_PRESS = 0x80;\n"
+ " /**\n"
+ " * Set when a key event has {@link #FLAG_CANCELED} set because a long\n"
+ " * press action was executed while it was down.\n"
+ " */\n"
+ " public static final int FLAG_CANCELED_LONG_PRESS = 0x100;\n"
+ " /**\n"
+ " * Set for {@link #ACTION_UP} when this event's key code is still being\n"
+ " * tracked from its initial down. That is, somebody requested that tracking\n"
+ " * started on the key down and a long press has not caused\n"
+ " * the tracking to be canceled.\n"
+ " */\n"
+ " public static final int FLAG_TRACKING = 0x200;\n"
+ " /**\n"
+ " * Set when a key event has been synthesized to implement default behavior\n"
+ " * for an event that the application did not handle.\n"
+ " * Fallback key events are generated by unhandled trackball motions\n"
+ " * (to emulate a directional keypad) and by certain unhandled key presses\n"
+ " * that are declared in the key map (such as special function numeric keypad\n"
+ " * keys when numlock is off).\n"
+ " */\n"
+ " public static final int FLAG_FALLBACK = 0x400;\n"
+ " /**\n"
+ " * This flag indicates that this event was modified by or generated from an accessibility\n"
+ " * service. Value = 0x800\n"
+ " * @hide\n"
+ " */\n"
+ " @TestApi\n"
+ " public static final int FLAG_IS_ACCESSIBILITY_EVENT = INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT;\n"
+ " /**\n"
+ " * Signifies that the key is being predispatched.\n"
+ " * @hide\n"
+ " */\n"
+ " public static final int FLAG_PREDISPATCH = 0x20000000;\n"
+ " /**\n"
+ " * Private control to determine when an app is tracking a key sequence.\n"
+ " * @hide\n"
+ " */\n"
+ " public static final int FLAG_START_TRACKING = 0x40000000;\n"
+ " /**\n"
+ " * Private flag that indicates when the system has detected that this key event\n"
+ " * may be inconsistent with respect to the sequence of previously delivered key events,\n"
+ " * such as when a key up event is sent but the key was not down.\n"
+ " *\n"
+ " * @hide\n"
+ " * @see #isTainted\n"
+ " * @see #setTainted\n"
+ " */\n"
+ " public static final int FLAG_TAINTED = 0x80000000;";
final String subst = "";
final Pattern pattern = Pattern.compile(regex, Pattern.MULTILINE);
final Matcher matcher = pattern.matcher(string);
// The substituted value will be contained in the result variable
final String result = matcher.replaceAll(subst);
System.out.println("Substitution result: " + result);
}
}
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for Java, please visit: https://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html