# If you'd like to omit non-matching lines from the result; add ';d' to the end of the expression.
sed -E 's/(?:.*\n){1}     End Object/     End Object/gm;t' <<< "class a_u000_a extends Emitter; // 이상상태 (독)
defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         Acceleration=(Z=-100.000000)
         UseColorScale=True
         ColorScale(0)=(Color=(B=140,G=64,R=135,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=120,G=63,R=106,A=255))
         ColorMultiplierRange=(X=(Min=0.800000),Y=(Min=0.800000),Z=(Min=0.800000))
         FadeOutStartTime=1.080000
         FadeOut=True
         FadeInEndTime=0.120000
         FadeIn=True
         MaxParticles=20
         RespawnDeadParticles=False
         Name=\"Poison\"
         StartLocationOffset=(Z=-3.000000)
         StartLocationRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000))
         SpinParticles=True
         SpinsPerSecondRange=(X=(Min=0.050000,Max=0.200000))
         StartSpinRange=(X=(Max=1.000000))
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         SizeScale(0)=(RelativeTime=0.100000,RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=0.360000,RelativeSize=4.600000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=2.000000,Max=4.500000),Y=(Min=2.000000,Max=4.500000),Z=(Min=2.000000,Max=4.500000))
         InitialParticlesPerSecond=30.000000
         AutomaticInitialSpawning=False
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0089'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         BlendBetweenSubdivisions=True
         SubdivisionEnd=4
         LifetimeRange=(Min=1.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-80.000000,Max=80.000000),Y=(Min=-80.000000,Max=80.000000),Z=(Min=30.000000,Max=30.000000))
         VelocityLossRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=4.000000,Max=4.000000))
         Name=\"SpriteEmitter1\"
     End Object
     Emitters(0)=SpriteEmitter'LineageEffect.a_u000_a.SpriteEmitter1'
     bNoDelete=False
     DrawScale=0.200000
}"
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for SED, please visit: https://www.gnu.org/software/sed/manual/html_node/The-_0022s_0022-Command.html