#include <StringConstants.au3> ; to declare the Constants of StringRegExp
#include <Array.au3> ; UDF needed for _ArrayDisplay and _ArrayConcatenate
Local $sRegex = "(?m)(?<= --> ).*(?=\D+|\$)"
Local $sString = "1" & @CRLF & _
"00:00:07,200 --> 00:00:10,880" & @CRLF & _
"Hi, I'm Jack Shepard" & @CRLF & _
"and I'm a 3D artist for video games." & @CRLF & _
"" & @CRLF & _
"2" & @CRLF & _
"00:00:12,640 --> 00:00:16,800" & @CRLF & _
"Throughout my career," & @CRLF & _
"I've done more than nine AAA projects," & @CRLF & _
"" & @CRLF & _
"3" & @CRLF & _
"00:00:16,800 --> 00:00:18,360" & @CRLF & _
"including "Metro Exodus,"" & @CRLF & _
"" & @CRLF & _
"4" & @CRLF & _
"00:00:18,360 --> 00:00:21,720" & @CRLF & _
""Call of Duty: WWII"" & @CRLF & _
"and "Overkill's The Walking Dead."" & @CRLF & _
"" & @CRLF & _
"5" & @CRLF & _
"00:00:21,720 --> 00:00:25,920" & @CRLF & _
"I work as Supervising Environment" & @CRLF & _
"and Prop Artist at elite3D," & @CRLF & _
"" & @CRLF & _
"6" & @CRLF & _
"00:00:25,920 --> 00:00:27,960" & @CRLF & _
"a video game outsourcing company." & @CRLF & _
"" & @CRLF & _
"7" & @CRLF & _
"00:00:29,400 --> 00:00:32,720" & @CRLF & _
"From a young age, video games" & @CRLF & _
"were very present in my life," & @CRLF & _
"" & @CRLF & _
"8" & @CRLF & _
"00:00:32,720 --> 00:00:35,880" & @CRLF & _
"I really enjoyed drawing" & @CRLF & _
"and writing my own stories." & @CRLF & _
"" & @CRLF & _
"9" & @CRLF & _
"00:00:35,880 --> 00:00:38,240" & @CRLF & _
"I'm passionate about" & @CRLF & _
"all the hidden stories" & @CRLF & _
"" & @CRLF & _
"10" & @CRLF & _
"00:00:38,240 --> 00:00:40,560" & @CRLF & _
"behind the textures" & @CRLF & _
"of the props and assets," & @CRLF & _
"" & @CRLF & _
"11" & @CRLF & _
"00:00:40,560 --> 00:00:44,560" & @CRLF & _
"the objects used to decorate" & @CRLF & _
"the game's scenes or world." & @CRLF & _
"" & @CRLF & _
"12" & @CRLF & _
"00:00:44,560 --> 00:00:47,720" & @CRLF & _
"Everything has a story," & @CRLF & _
"even if it's an inanimate object." & @CRLF & _
"" & @CRLF & _
"13" & @CRLF & _
"00:00:48,800 --> 00:00:51,280" & @CRLF & _
"In this course," & @CRLF & _
"you'll find out" & @CRLF & _
"" & @CRLF & _
"14" & @CRLF & _
"00:00:51,280 --> 00:00:54,280" & @CRLF & _
"what creating props and other video game" & @CRLF & _
"objects consists of." & @CRLF & _
"" & @CRLF & _
"15" & @CRLF & _
"00:00:54,280 --> 00:00:57,560" & @CRLF & _
"Plus, how to make them" & @CRLF & _
"professional quality." & @CRLF & _
"" & @CRLF & _
"16" & @CRLF & _
"00:00:58,160 --> 00:01:00,080" & @CRLF & _
"As a project, we'll model a prop" & @CRLF & _
"" & @CRLF & _
"17" & @CRLF & _
"00:01:00,080 --> 00:01:02,280" & @CRLF & _
"that could be in any video game." & @CRLF & _
"" & @CRLF & _
"18" & @CRLF & _
"00:01:03,000 --> 00:01:05,920" & @CRLF & _
"To do this, I'll share" & @CRLF & _
"sources of inspiration with you" & @CRLF & _
"" & @CRLF & _
"19" & @CRLF & _
"00:01:05,920 --> 00:01:07,920" & @CRLF & _
"that marked the beginning of my career." & @CRLF & _
"" & @CRLF & _
"20" & @CRLF & _
"00:01:07,920 --> 00:01:10,880" & @CRLF & _
"After, we'll learn the phases" & @CRLF & _
"or the pipeline to follow" & @CRLF & _
"" & @CRLF & _
"21" & @CRLF & _
"00:01:10,880 --> 00:01:12,720" & @CRLF & _
"for developing our asset." & @CRLF & _
"" & @CRLF & _
"22" & @CRLF & _
"00:01:12,720 --> 00:01:16,320" & @CRLF & _
"We'll find out how to configure" & @CRLF & _
"our software and scripts" & @CRLF & _
"" & @CRLF & _
"23" & @CRLF & _
"00:01:16,320 --> 00:01:18,040" & @CRLF & _
"to save time working." & @CRLF & _
"" & @CRLF & _
"24" & @CRLF & _
"00:01:18,040 --> 00:01:21,000" & @CRLF & _
"We'll also look at" & @CRLF & _
"the importance of having good references" & @CRLF & _
"" & @CRLF & _
"25" & @CRLF & _
"00:01:21,000 --> 00:01:22,600" & @CRLF & _
"before we start modeling." & @CRLF & _
"" & @CRLF & _
"26" & @CRLF & _
"00:01:23,040 --> 00:01:25,840" & @CRLF & _
"With this knowledge, we'll get typing" & @CRLF & _
"" & @CRLF & _
"27" & @CRLF & _
"00:01:25,840 --> 00:01:27,800" & @CRLF & _
"to start modeling our asset." & @CRLF & _
"" & @CRLF & _
"28" & @CRLF & _
"00:01:28,600 --> 00:01:32,160" & @CRLF & _
"First we'll do the block out" & @CRLF & _
"to figure out the prop's dimensions" & @CRLF & _
"" & @CRLF & _
"29" & @CRLF & _
"00:01:32,160 --> 00:01:35,080" & @CRLF & _
"and get an idea of the pieces" & @CRLF & _
"that we'll need" & @CRLF & _
"" & @CRLF & _
"30" & @CRLF & _
"00:01:35,080 --> 00:01:37,040" & @CRLF & _
"to estimate how long this will take us." & @CRLF & _
"" & @CRLF & _
"31" & @CRLF & _
"00:01:37,040 --> 00:01:40,440" & @CRLF & _
"Then, the high poly phase," & @CRLF & _
"first with the Sub-D elements," & @CRLF & _
"" & @CRLF & _
"32" & @CRLF & _
"00:01:40,440 --> 00:01:43,600" & @CRLF & _
"with containment and support loops" & @CRLF & _
"in the more complex pieces." & @CRLF & _
"" & @CRLF & _
"33" & @CRLF & _
"00:01:43,600 --> 00:01:47,200" & @CRLF & _
"Later, with Zbrush, we'll look at" & @CRLF & _
"how to weld high poly pieces" & @CRLF & _
"" & @CRLF & _
"34" & @CRLF & _
"00:01:47,200 --> 00:01:51,040" & @CRLF & _
"and finally, we'll give our asset" & @CRLF & _
"details with floaters and screws." & @CRLF & _
"" & @CRLF & _
"35" & @CRLF & _
"00:01:51,680 --> 00:01:55,440" & @CRLF & _
"Then, the low phase" & @CRLF & _
"to reduce the poly of our high poly" & @CRLF & _
"" & @CRLF & _
"36" & @CRLF & _
"00:01:55,440 --> 00:01:59,600" & @CRLF & _
"followed by UV mapping" & @CRLF & _
"and bakes to project detail." & @CRLF & _
"" & @CRLF & _
"37" & @CRLF & _
"00:01:59,960 --> 00:02:03,040" & @CRLF & _
"We'll work with the substance painter" & @CRLF & _
"to texturize," & @CRLF & _
"" & @CRLF & _
"38" & @CRLF & _
"00:02:03,040 --> 00:02:06,720" & @CRLF & _
"we'll create our base materials" & @CRLF & _
"to give them history and realism." & @CRLF & _
"" & @CRLF & _
"39" & @CRLF & _
"00:02:07,480 --> 00:02:09,400" & @CRLF & _
"With our finished asset," & @CRLF & _
"" & @CRLF & _
"40" & @CRLF & _
"00:02:09,400 --> 00:02:12,920" & @CRLF & _
"we'll see the steps to integrate it" & @CRLF & _
"into our game motor." & @CRLF & _
"" & @CRLF & _
"41" & @CRLF & _
"00:02:12,920 --> 00:02:15,520" & @CRLF & _
"Lastly, we'll illuminate" & @CRLF & _
"our asset in Marmoset" & @CRLF & _
"" & @CRLF & _
"42" & @CRLF & _
"00:02:15,520 --> 00:02:19,840" & @CRLF & _
"and we'll retouch it in Photoshop" & @CRLF & _
"before posting it on social media." & @CRLF & _
"" & @CRLF & _
"43" & @CRLF & _
"00:02:19,840 --> 00:02:22,120" & @CRLF & _
"After the course," & @CRLF & _
"you'll have a complete model" & @CRLF & _
"" & @CRLF & _
"44" & @CRLF & _
"00:02:22,120 --> 00:02:24,840" & @CRLF & _
"with realistic textures" & @CRLF & _
"to use in video games." & @CRLF & _
"" & @CRLF & _
"45" & @CRLF & _
"00:02:26,320 --> 00:02:29,440" & @CRLF & _
"For this course," & @CRLF & _
"you should have a basic knowledge" & @CRLF & _
"" & @CRLF & _
"46" & @CRLF & _
"00:02:29,440 --> 00:02:32,040" & @CRLF & _
"of hard surface or poly modeling." & @CRLF & _
"" & @CRLF & _
"47" & @CRLF & _
"00:02:32,040 --> 00:02:36,040" & @CRLF & _
"Plus, familiarity with" & @CRLF & _
"3ds Max would be very helpful," & @CRLF & _
"" & @CRLF & _
"48" & @CRLF & _
"00:02:36,040 --> 00:02:39,840" & @CRLF & _
"however, if you know a different one," & @CRLF & _
"you can follow the course's content." & @CRLF & _
"" & @CRLF & _
"49" & @CRLF & _
"00:02:40,240 --> 00:02:43,600" & @CRLF & _
"You'll need a computer with 3ds Max" & @CRLF & _
"or similar for modeling" & @CRLF & _
"" & @CRLF & _
"50" & @CRLF & _
"00:02:43,600 --> 00:02:47,120" & @CRLF & _
"and Photoshop CS6 or higher" & @CRLF & _
"for final retouches on the object." & @CRLF & _
"" & @CRLF & _
"51" & @CRLF & _
"00:02:48,000 --> 00:02:49,320" & @CRLF & _
"Create assets from scratch" & @CRLF & _
"" & @CRLF & _
"52" & @CRLF & _
"00:02:49,320 --> 00:02:52,160" & @CRLF & _
"and do modeling projects" & @CRLF & _
"on a professional level."
Local $aArray = StringRegExp($sString, $sRegex, $STR_REGEXPARRAYGLOBALFULLMATCH)
Local $aFullArray[0]
For $i = 0 To UBound($aArray) -1
_ArrayConcatenate($aFullArray, $aArray[$i])
Next
$aArray = $aFullArray
; Present the entire match result
_ArrayDisplay($aArray, "Result")
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for AutoIt, please visit: https://www.autoitscript.com/autoit3/docs/functions/StringRegExp.htm