import re
regex = re.compile(r"(?<= --> ).*(?=\D+|\$)", flags=re.MULTILINE)
test_str = ("1\n"
"00:00:07,200 --> 00:00:10,880\n"
"Hi, I'm Jack Shepard\n"
"and I'm a 3D artist for video games.\n\n"
"2\n"
"00:00:12,640 --> 00:00:16,800\n"
"Throughout my career,\n"
"I've done more than nine AAA projects,\n\n"
"3\n"
"00:00:16,800 --> 00:00:18,360\n"
"including \"Metro Exodus,\"\n\n"
"4\n"
"00:00:18,360 --> 00:00:21,720\n"
"\"Call of Duty: WWII\"\n"
"and \"Overkill's The Walking Dead.\"\n\n"
"5\n"
"00:00:21,720 --> 00:00:25,920\n"
"I work as Supervising Environment\n"
"and Prop Artist at elite3D,\n\n"
"6\n"
"00:00:25,920 --> 00:00:27,960\n"
"a video game outsourcing company.\n\n"
"7\n"
"00:00:29,400 --> 00:00:32,720\n"
"From a young age, video games\n"
"were very present in my life,\n\n"
"8\n"
"00:00:32,720 --> 00:00:35,880\n"
"I really enjoyed drawing\n"
"and writing my own stories.\n\n"
"9\n"
"00:00:35,880 --> 00:00:38,240\n"
"I'm passionate about\n"
"all the hidden stories\n\n"
"10\n"
"00:00:38,240 --> 00:00:40,560\n"
"behind the textures\n"
"of the props and assets,\n\n"
"11\n"
"00:00:40,560 --> 00:00:44,560\n"
"the objects used to decorate\n"
"the game's scenes or world.\n\n"
"12\n"
"00:00:44,560 --> 00:00:47,720\n"
"Everything has a story,\n"
"even if it's an inanimate object.\n\n"
"13\n"
"00:00:48,800 --> 00:00:51,280\n"
"In this course,\n"
"you'll find out\n\n"
"14\n"
"00:00:51,280 --> 00:00:54,280\n"
"what creating props and other video game\n"
"objects consists of.\n\n"
"15\n"
"00:00:54,280 --> 00:00:57,560\n"
"Plus, how to make them\n"
"professional quality.\n\n"
"16\n"
"00:00:58,160 --> 00:01:00,080\n"
"As a project, we'll model a prop\n\n"
"17\n"
"00:01:00,080 --> 00:01:02,280\n"
"that could be in any video game.\n\n"
"18\n"
"00:01:03,000 --> 00:01:05,920\n"
"To do this, I'll share\n"
"sources of inspiration with you\n\n"
"19\n"
"00:01:05,920 --> 00:01:07,920\n"
"that marked the beginning of my career.\n\n"
"20\n"
"00:01:07,920 --> 00:01:10,880\n"
"After, we'll learn the phases\n"
"or the pipeline to follow\n\n"
"21\n"
"00:01:10,880 --> 00:01:12,720\n"
"for developing our asset.\n\n"
"22\n"
"00:01:12,720 --> 00:01:16,320\n"
"We'll find out how to configure\n"
"our software and scripts\n\n"
"23\n"
"00:01:16,320 --> 00:01:18,040\n"
"to save time working.\n\n"
"24\n"
"00:01:18,040 --> 00:01:21,000\n"
"We'll also look at\n"
"the importance of having good references\n\n"
"25\n"
"00:01:21,000 --> 00:01:22,600\n"
"before we start modeling.\n\n"
"26\n"
"00:01:23,040 --> 00:01:25,840\n"
"With this knowledge, we'll get typing\n\n"
"27\n"
"00:01:25,840 --> 00:01:27,800\n"
"to start modeling our asset.\n\n"
"28\n"
"00:01:28,600 --> 00:01:32,160\n"
"First we'll do the block out\n"
"to figure out the prop's dimensions\n\n"
"29\n"
"00:01:32,160 --> 00:01:35,080\n"
"and get an idea of the pieces\n"
"that we'll need\n\n"
"30\n"
"00:01:35,080 --> 00:01:37,040\n"
"to estimate how long this will take us.\n\n"
"31\n"
"00:01:37,040 --> 00:01:40,440\n"
"Then, the high poly phase,\n"
"first with the Sub-D elements,\n\n"
"32\n"
"00:01:40,440 --> 00:01:43,600\n"
"with containment and support loops\n"
"in the more complex pieces.\n\n"
"33\n"
"00:01:43,600 --> 00:01:47,200\n"
"Later, with Zbrush, we'll look at\n"
"how to weld high poly pieces\n\n"
"34\n"
"00:01:47,200 --> 00:01:51,040\n"
"and finally, we'll give our asset\n"
"details with floaters and screws.\n\n"
"35\n"
"00:01:51,680 --> 00:01:55,440\n"
"Then, the low phase\n"
"to reduce the poly of our high poly\n\n"
"36\n"
"00:01:55,440 --> 00:01:59,600\n"
"followed by UV mapping\n"
"and bakes to project detail.\n\n"
"37\n"
"00:01:59,960 --> 00:02:03,040\n"
"We'll work with the substance painter\n"
"to texturize,\n\n"
"38\n"
"00:02:03,040 --> 00:02:06,720\n"
"we'll create our base materials\n"
"to give them history and realism.\n\n"
"39\n"
"00:02:07,480 --> 00:02:09,400\n"
"With our finished asset,\n\n"
"40\n"
"00:02:09,400 --> 00:02:12,920\n"
"we'll see the steps to integrate it\n"
"into our game motor.\n\n"
"41\n"
"00:02:12,920 --> 00:02:15,520\n"
"Lastly, we'll illuminate\n"
"our asset in Marmoset\n\n"
"42\n"
"00:02:15,520 --> 00:02:19,840\n"
"and we'll retouch it in Photoshop\n"
"before posting it on social media.\n\n"
"43\n"
"00:02:19,840 --> 00:02:22,120\n"
"After the course,\n"
"you'll have a complete model\n\n"
"44\n"
"00:02:22,120 --> 00:02:24,840\n"
"with realistic textures\n"
"to use in video games.\n\n"
"45\n"
"00:02:26,320 --> 00:02:29,440\n"
"For this course,\n"
"you should have a basic knowledge\n\n"
"46\n"
"00:02:29,440 --> 00:02:32,040\n"
"of hard surface or poly modeling.\n\n"
"47\n"
"00:02:32,040 --> 00:02:36,040\n"
"Plus, familiarity with\n"
"3ds Max would be very helpful,\n\n"
"48\n"
"00:02:36,040 --> 00:02:39,840\n"
"however, if you know a different one,\n"
"you can follow the course's content.\n\n"
"49\n"
"00:02:40,240 --> 00:02:43,600\n"
"You'll need a computer with 3ds Max\n"
"or similar for modeling\n\n"
"50\n"
"00:02:43,600 --> 00:02:47,120\n"
"and Photoshop CS6 or higher\n"
"for final retouches on the object.\n\n"
"51\n"
"00:02:48,000 --> 00:02:49,320\n"
"Create assets from scratch\n\n"
"52\n"
"00:02:49,320 --> 00:02:52,160\n"
"and do modeling projects\n"
"on a professional level.")
matches = regex.finditer(test_str)
for match_num, match in enumerate(matches, start=1):
print(f"Match {match_num} was found at {match.start()}-{match.end()}: {match.group()}")
for group_num, group in enumerate(match.groups(), start=1):
print(f"Group {group_num} found at {match.start(group_num)}-{match.end(group_num)}: {group}")
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for Python, please visit: https://docs.python.org/3/library/re.html