import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class Example {
public static void main(String[] args) {
final String regex = "(?<= --> ).*(?=\\D+|\\$)";
final String string = "1\n"
+ "00:00:07,200 --> 00:00:10,880\n"
+ "Hi, I'm Jack Shepard\n"
+ "and I'm a 3D artist for video games.\n\n"
+ "2\n"
+ "00:00:12,640 --> 00:00:16,800\n"
+ "Throughout my career,\n"
+ "I've done more than nine AAA projects,\n\n"
+ "3\n"
+ "00:00:16,800 --> 00:00:18,360\n"
+ "including \"Metro Exodus,\"\n\n"
+ "4\n"
+ "00:00:18,360 --> 00:00:21,720\n"
+ "\"Call of Duty: WWII\"\n"
+ "and \"Overkill's The Walking Dead.\"\n\n"
+ "5\n"
+ "00:00:21,720 --> 00:00:25,920\n"
+ "I work as Supervising Environment\n"
+ "and Prop Artist at elite3D,\n\n"
+ "6\n"
+ "00:00:25,920 --> 00:00:27,960\n"
+ "a video game outsourcing company.\n\n"
+ "7\n"
+ "00:00:29,400 --> 00:00:32,720\n"
+ "From a young age, video games\n"
+ "were very present in my life,\n\n"
+ "8\n"
+ "00:00:32,720 --> 00:00:35,880\n"
+ "I really enjoyed drawing\n"
+ "and writing my own stories.\n\n"
+ "9\n"
+ "00:00:35,880 --> 00:00:38,240\n"
+ "I'm passionate about\n"
+ "all the hidden stories\n\n"
+ "10\n"
+ "00:00:38,240 --> 00:00:40,560\n"
+ "behind the textures\n"
+ "of the props and assets,\n\n"
+ "11\n"
+ "00:00:40,560 --> 00:00:44,560\n"
+ "the objects used to decorate\n"
+ "the game's scenes or world.\n\n"
+ "12\n"
+ "00:00:44,560 --> 00:00:47,720\n"
+ "Everything has a story,\n"
+ "even if it's an inanimate object.\n\n"
+ "13\n"
+ "00:00:48,800 --> 00:00:51,280\n"
+ "In this course,\n"
+ "you'll find out\n\n"
+ "14\n"
+ "00:00:51,280 --> 00:00:54,280\n"
+ "what creating props and other video game\n"
+ "objects consists of.\n\n"
+ "15\n"
+ "00:00:54,280 --> 00:00:57,560\n"
+ "Plus, how to make them\n"
+ "professional quality.\n\n"
+ "16\n"
+ "00:00:58,160 --> 00:01:00,080\n"
+ "As a project, we'll model a prop\n\n"
+ "17\n"
+ "00:01:00,080 --> 00:01:02,280\n"
+ "that could be in any video game.\n\n"
+ "18\n"
+ "00:01:03,000 --> 00:01:05,920\n"
+ "To do this, I'll share\n"
+ "sources of inspiration with you\n\n"
+ "19\n"
+ "00:01:05,920 --> 00:01:07,920\n"
+ "that marked the beginning of my career.\n\n"
+ "20\n"
+ "00:01:07,920 --> 00:01:10,880\n"
+ "After, we'll learn the phases\n"
+ "or the pipeline to follow\n\n"
+ "21\n"
+ "00:01:10,880 --> 00:01:12,720\n"
+ "for developing our asset.\n\n"
+ "22\n"
+ "00:01:12,720 --> 00:01:16,320\n"
+ "We'll find out how to configure\n"
+ "our software and scripts\n\n"
+ "23\n"
+ "00:01:16,320 --> 00:01:18,040\n"
+ "to save time working.\n\n"
+ "24\n"
+ "00:01:18,040 --> 00:01:21,000\n"
+ "We'll also look at\n"
+ "the importance of having good references\n\n"
+ "25\n"
+ "00:01:21,000 --> 00:01:22,600\n"
+ "before we start modeling.\n\n"
+ "26\n"
+ "00:01:23,040 --> 00:01:25,840\n"
+ "With this knowledge, we'll get typing\n\n"
+ "27\n"
+ "00:01:25,840 --> 00:01:27,800\n"
+ "to start modeling our asset.\n\n"
+ "28\n"
+ "00:01:28,600 --> 00:01:32,160\n"
+ "First we'll do the block out\n"
+ "to figure out the prop's dimensions\n\n"
+ "29\n"
+ "00:01:32,160 --> 00:01:35,080\n"
+ "and get an idea of the pieces\n"
+ "that we'll need\n\n"
+ "30\n"
+ "00:01:35,080 --> 00:01:37,040\n"
+ "to estimate how long this will take us.\n\n"
+ "31\n"
+ "00:01:37,040 --> 00:01:40,440\n"
+ "Then, the high poly phase,\n"
+ "first with the Sub-D elements,\n\n"
+ "32\n"
+ "00:01:40,440 --> 00:01:43,600\n"
+ "with containment and support loops\n"
+ "in the more complex pieces.\n\n"
+ "33\n"
+ "00:01:43,600 --> 00:01:47,200\n"
+ "Later, with Zbrush, we'll look at\n"
+ "how to weld high poly pieces\n\n"
+ "34\n"
+ "00:01:47,200 --> 00:01:51,040\n"
+ "and finally, we'll give our asset\n"
+ "details with floaters and screws.\n\n"
+ "35\n"
+ "00:01:51,680 --> 00:01:55,440\n"
+ "Then, the low phase\n"
+ "to reduce the poly of our high poly\n\n"
+ "36\n"
+ "00:01:55,440 --> 00:01:59,600\n"
+ "followed by UV mapping\n"
+ "and bakes to project detail.\n\n"
+ "37\n"
+ "00:01:59,960 --> 00:02:03,040\n"
+ "We'll work with the substance painter\n"
+ "to texturize,\n\n"
+ "38\n"
+ "00:02:03,040 --> 00:02:06,720\n"
+ "we'll create our base materials\n"
+ "to give them history and realism.\n\n"
+ "39\n"
+ "00:02:07,480 --> 00:02:09,400\n"
+ "With our finished asset,\n\n"
+ "40\n"
+ "00:02:09,400 --> 00:02:12,920\n"
+ "we'll see the steps to integrate it\n"
+ "into our game motor.\n\n"
+ "41\n"
+ "00:02:12,920 --> 00:02:15,520\n"
+ "Lastly, we'll illuminate\n"
+ "our asset in Marmoset\n\n"
+ "42\n"
+ "00:02:15,520 --> 00:02:19,840\n"
+ "and we'll retouch it in Photoshop\n"
+ "before posting it on social media.\n\n"
+ "43\n"
+ "00:02:19,840 --> 00:02:22,120\n"
+ "After the course,\n"
+ "you'll have a complete model\n\n"
+ "44\n"
+ "00:02:22,120 --> 00:02:24,840\n"
+ "with realistic textures\n"
+ "to use in video games.\n\n"
+ "45\n"
+ "00:02:26,320 --> 00:02:29,440\n"
+ "For this course,\n"
+ "you should have a basic knowledge\n\n"
+ "46\n"
+ "00:02:29,440 --> 00:02:32,040\n"
+ "of hard surface or poly modeling.\n\n"
+ "47\n"
+ "00:02:32,040 --> 00:02:36,040\n"
+ "Plus, familiarity with\n"
+ "3ds Max would be very helpful,\n\n"
+ "48\n"
+ "00:02:36,040 --> 00:02:39,840\n"
+ "however, if you know a different one,\n"
+ "you can follow the course's content.\n\n"
+ "49\n"
+ "00:02:40,240 --> 00:02:43,600\n"
+ "You'll need a computer with 3ds Max\n"
+ "or similar for modeling\n\n"
+ "50\n"
+ "00:02:43,600 --> 00:02:47,120\n"
+ "and Photoshop CS6 or higher\n"
+ "for final retouches on the object.\n\n"
+ "51\n"
+ "00:02:48,000 --> 00:02:49,320\n"
+ "Create assets from scratch\n\n"
+ "52\n"
+ "00:02:49,320 --> 00:02:52,160\n"
+ "and do modeling projects\n"
+ "on a professional level.";
final Pattern pattern = Pattern.compile(regex, Pattern.MULTILINE);
final Matcher matcher = pattern.matcher(string);
while (matcher.find()) {
System.out.println("Full match: " + matcher.group(0));
for (int i = 1; i <= matcher.groupCount(); i++) {
System.out.println("Group " + i + ": " + matcher.group(i));
}
}
}
}
Please keep in mind that these code samples are automatically generated and are not guaranteed to work. If you find any syntax errors, feel free to submit a bug report. For a full regex reference for Java, please visit: https://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html